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Dark Ride: Sweet DreamsNewsCart interaction
Game update

Cart interaction

Dark Ride: Sweet Dreams · published 18 Mar 2026, 13:53 UTC

All newsPlayers around this dateRead on Steam

Controller Interaction Improvements
We’ve overhauled how controllers interact with the cart. Inputs should now feel more responsive and reliable during interaction with the cart.

Teleportation Bug Fixes
We’ve addressed several issues related to teleportation — including cases where players were getting stuck, landing in the wrong location, or experiencing unexpected behavior during the ride.

More from Dark Ride: Sweet Dreams

Other announcements

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Community8 Sep 2026Come visit us againIf you played Dark Ride: Sweet Dreams , first of all: thank you. Sweet Dreams was one of our experiments with the idea of bringing a classic theme park dark ride into VR. It helped us test the atmosphere, the ride itself, exploration, interactions, and all the little details we love hiding around the park. But it was always just one small piece of something much bigger. And now we’re finally bu…Major update16 Jun 2026Oh Whatever. You Can Have more I Guess.This! This! Will be the final update to this Early access game. Probably. Almost certainly. Why? Because we’re moving on! This EA was a test case for the bigger game. “Dark Ride” -We wanted feedback on some things. And we got some. We would have liked more. But it’s ok. From here we will be working on the full game Dark Ride and we will freeze the experiments that led up to it. But before we go…Community12 Jun 2026Lore. Loore. Sounds weird now.I have to do most of the writing for the project. Including whatever this is. This may not give you hope for the overall project. I understand. Despite my wandering mind and predisposition for bullsh*t, the story itself is good. Story? you may say? I thought this was just a theme park ride thing that I put on my face. Which is true. But there is a through line that we have been working on for a…