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SquadNewsTHE WRENCH - SPRING 2026 - PART 1: ART AND CINEMATICS
Community

THE WRENCH - SPRING 2026 - PART 1: ART AND CINEMATICS

Squad · published 27 Mar 2026, 15:04 UTC

All newsPlayers around this dateRead on Steam

Welcome back to The Wrench! Here we show off the latest in Squad modding.

We’re doing things a little bit differently this time around: To encompass everyone who works on the SDK, we’re including art and cinematics to the Wrench!Here’s how it’s going to work:

  • Part 1: SDK Art and Cinematics

  • Part 2: Main Game and Fireteam Mods

Part 1 also includes a supplementary art zine! To view all of the work in higher resolution, check out the zine here. (it's a large file, you will need to download)

(Want to learn more about Cinematics? Check out the Squad Cinema Group on Discord: discord.gg/ey7guCe)

What follows is Part 1: amazing art and videos created by Squad community members.

THE WRENCH - SPRING 2026 - PART 1: ART AND CINEMATICS

Abrams Desert Wolfpack by Gull Studios


"I was trying to recreate the feeling of Battlefield 3. I just learned a bit about colour grading in the SDK, so I decided to put that to good use in these artworks. The classic lens flares and lens aberrations, like in BF3, were added in Photoshop."


SDK Photos by 21E1


“Real action photos inspiration”


Cut Off CG Short Film [4K] By Martin Wong

"It’s a video that combines everything I experienced in the game into one video."


Calmness By: @hbfbfc


“I enjoy illustrating military themes away from the action itself”


Vanilla By: SGM_ghost


“The goal was to capture moments that define the Squad experience – the chaos of urban combat, the calm and sometimes absurd moments of everyday operations, and the often underestimated importance of logistics and coordination.I was inspired by military photography, documentaries, and Squad's emergent gameplay, where stories unfold not through scripts but through player interactions.The images are intended to convey that Squad is not just a tactical shooter, but a game that credibly portrays teamwork, tension, and unexpected situations.”


Motion Capture By UrsoDoSono


Our Squad Partner UrsoDoSono has started incorporating motion capture in his content creation! Check it out in his introduction in this video:


Squad Art Renders by Repix/Tactical Collective


"Here are some renders I created using Squad and SuperMod assets. These images reflect my work on composition, lighting, atmosphere, and color grading. I treated each render as an independent piece, carefully balancing every element to evoke a specific mood. My goal was to create visuals that stand on their own and tell a story through detail and tone.
More works are available on my ArtStation page. You can check them out and support my journey!"Check out Repix here: linktr.ee/repixsquad


STORMTIDE | SuperMod Cinematic Trailer By Repix/Tactical Collective


"Inspired by Battlefield 1 trailers, I wanted to bring that same cinematic energy to SuperMod's USMC 2020 faction. This solo passion project was built from scratch in UE5 — I handled cameras, animation, control rigs, materials, manual sound design, and color grading from start to finish.
This cinematic is my first step into game dev, and I'm committed to growing as an artist who blends realistic military action with powerful visual storytelling." - Repix


Miscellaneous Art by ACV


"Cinematics inspired by gameplay"


LAST STAND by Maho


"Last Stand is a short film produced with Squad assets, which tells the story of Canada and China jointly defending against an invasion of European forces."
Check out Maho's work here:


To view all art submissions, check out The Wrench zine here.

Want to learn more about Cinematics? Check out the Squad Cinema Group on Discord:

discord.gg/ey7guCe

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