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Astra Protocol 2NewsPatch 2.1 Beta
Steam news

Patch 2.1 Beta

Astra Protocol 2 · published 23 Jan 2026, 16:52 UTC

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Hi all,

We're working on some new features for the v2.1 update and would appreciate some user feedback. As part of this work, we've also updated the executable to be 64-bit, so there might be some knock on compatibility issues, so user feedback is even more vital for us.

To allow for this, we've updated the main 'beta' branch to the newest build, v2.0.3. We've not updated any of the documentation yet, but here's a summary of what's included:

Achievements

We've added in 18 player achievements. Most of these have already been checked as being achievable, but we have a couple that we're yet to confirm.

EMPs

Your ship will come equipped with a few EMP charges. You can specify how long they take to detonate, but will default to 5 seconds. Upon detonation, ships within range will lose their target lock and ship functionality, and missiles may explode. Only the player can launch these at the moment, but we are considering allowing enemies to use them too.

The command to launch an EMP is:

LAUNCH EMP <delay - optional>

Warp Drive

The player can now warp to a position rather than travel there normally. Warping takes a few seconds to trigger, and will put massive strain on the reactor. The ship will need to remain stationary to perform this, and after the jump, some loss of ship functionality will be experiences. Warp jumps may only be within a certain range (which we need to tweak).

The command to trigger a warp jump is:

WARP <x>,<y>

The command to stop a warp jump is:

ABORT WARP

Escape Pods

A new minor addition is that you may encounter escape pods on your journey - whether jettisoned from another ship, or travelling through the void of space.

Loss of Functionality

As mentioned above, certain things can knock out your shields, radio, and other functions momentarily.

Text Beeping

There's a new option to enable the Textbox beep, which provided a sound whenever text is printed to a textbox / log.

Game Seed

One of features which got removed when upgrading to v2 was that you can specify the game seed when launching the game. This can be used to ensure that when the game boots, you will always get the same starting setup - useful when practicing certain situations. This is enabled by entering the following:

seed=<x>

Various Bug Fixes

We've also fixed numerous bugs, including one where you can cheat part of the win condition by constantly asking for repairs...

Please jump onto the beta so we can get an opinion on these changes and whether certain things can be tweaked, or whether the achievements are too difficult to obtain. As usual, we welcome all comments and feedback

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