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Catto Chateau DemoNewsThe SFX Patch for the DEMO!
Game update

The SFX Patch for the DEMO!

Catto Chateau Demo · published 8 Jan 2026, 13:16 UTC

All newsPlayers around this dateRead on Steam

BUGS FIXED:

  • Bug with the new waiting animation during dialogue or cutscenes has been fixed

  • double jump and float combo do not cancel out bouncing on enemies heads

  • Bubbles no longer leave you stuck in the ceiling

  • music no longer involuntarily mutes after boss fights

  • The hitbox for the painting boss's attacks has been modified.

CHANGES MADE:

  • Added SFX to the lasers, also added a muzzle for when they're fired by bosses

  • a new waiting animation plays if you don't do anything for 15 seconds

  • more iframes on hit

  • added a fade between different tracks

  • village theme lowers volume when in a building, then restores on exit

  • various loud sfx have been removed or changed

  • made the stairs of the chateau, one way platforms that you can't descend from by pressing down.

  • some music has also been lowered in volume

KNOWN BUGS:

  • fast travel to the church isn't working, need to reimplement it with the fast travel map icon

  • Xbox controller options are showing specifically on the dualshock 4.

  • no glyphs appear on the controller keybinding. Very lame.

  • Float into a double jump with just the right timing can result in more air than intended with lower gravity.


INTENDED CHANGES

  • lower the crystal shooting sfx

  • add ambience to certain scenes

  • fade out then back in on falling into a pit then receive iframes

  • add a portal effect over the screen when you enter a level withint he chateau

  • Move floating to LT so you can float+shoot easier

  • Add a button indicator when you unlock more than two mirrors to show you can fast travel.

  • A timer song for when you activate the fire spiritsThat's it! So close to being able to work on the final game. Sorry to anyone who had to deal with the audio balancing earlier.

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Major update20 Aug 2026Demo - Final Major UpdateSo first things first, let's get the bad news out of the way. -Saves are different: I'm making moves to make it so that the demo save can move over to the full game. Unfortunately, this means that the previous demo saves aren't compatible because I'm saving chests and collectibles differently. -Release date: No guarantees but I definitely can't get the game to a state I'm happy with selling by…Game update17 Jan 2026Enemies and Levels Cleaned UpBUGS FIXED: · Shooting up while next to a wall no longer cancels your attack · Enemies have been optimized under the hood. Much less non-critical errors being thrown · debug state label removed from cutscene enemy (woops!) · Music settings are no longer changed if you exit to titlescreen mid fade. · Fast travel to the church now works CHANGES MADE: · Added original music to the forest level · N…