New Character Models
We were lucky enough to bring some incredible talent to the team in 2025, Zmay went hard on these new character models and helped implement the foundation for our armor system. The new characters are far more performant and optimized than the previous and will give a lot more room for artists to create insanely cool gear for everyone
See the full details here:
https://bolovorix.artstation.com/projects/zxLAWd
High Poly sculpt of the female is complete, hand-painting is in progress to match the male
Danimator joined us to help polish and refine our animations, expect some super cool and more polished vibes in 2026!
Next step is to convert armor from low-poly over to hand-painted
let us know any feedback or ideas in # general - if you hate any of the current armor, now's your chance to tell us.
Roadmap Q4 Check-In
Trading Post - base implemented early December, polishing + expanding 2026
New Char Models - male implemented on development server, female being painted, implementing + polishing + variants 2026
Smooth Terrain - system implemented, rolling out broadly in 2026
Combat/Movement Polish - getting better but not good enough yet! - more to come 2026
Art Style - direction established, full rollout in 2026
Content Roadmap - maps system foundation in place, legendary + uber items + more skill progression 2026
New Game Icon
We've landed on the final game icon and pushed it live with the new build, we hope you love it!
Steam Patch 12.31.2025
Added Discord Rich Presence integration
Added region-based music system
Added Trading Post order history
Added telegraph visual effects for use with abilities
Cast bars now display different colors for interruptible vs. non-interruptible abilities
NPC nameplates are now white by default, turning green when targeted
Improved nameplate visibility scaling based on distance
Improved nameplate color options
White Player Names added to settings
Disable CTRL scroll added to settings
Fixed mounted entity nameplate positioning
Added region-based skybox overrides with 6-second crossfade transitions
Improved sun/moon angles for better lighting
Smoother entity rotation sync
Reduced memory allocations and garbage collection stutters
Optimized camera occlusion calculations
Added Sushi Recipe
Added rare and epic Fishing chests
Added Woodcutting Pet
Added Wickster Pet
Primordial Hydras should now count towards MH task Progress
Cooking tasks added
Chefs outfit / Recipes can now be purchased from Master Chef Sim
T1-3 Alchemy tasks added
Progress on the Calderian Isles which will be accesible with a certain MH level
Added Smerfed status for a little community fun. Tag, you're it!
Added 75 new research items / blueprints, rewards system coming January
Added breadcrumb quest to start map system
Monster SFX pass
Add All Res jewelry enchants to the map drop table
Residues added to 40+ mobs
Known Issues
Possible Client Crash when changing floors
Holiday Event (from 12.25 Patch, will keep it up for a week or two)
Community Christmas event
Santa's Fit (Courtesy of Cleb)
4 new gatherable nodes
Constructible Item
Community earned Buff
Snowball Fights
New Keys - Titan's Rest (Earth) & Darkreach (Shadow)
Chisme + Zach - Level Designer cooked on a few more maps for you guys, featuring unique mob mechanics and pretty crispy visuals, we hope you enjoy these new additions
Legendaries
Clebarius has been absolutely cranking on legendary weapon designs over the past year and has improved tremendously, we're excited to release what we have complete in January
Thanks so much for your support, we're super excited to bring a LOT of new content and polish in 2026 to our beloved players.
-Team OG