All Classes:
* 1% chance to parry for every 60 points of Strength (40 before).
* 1% spell critical strike chance for every 25 points of Wisdom (30 before).
* 12 maximum health for every point of Constitution (10 before).
* 1 Spell Damage and Healing for every 6 points of Wisdom (8 before).
* Off-hand weapon attacks are now separate combat events.
* Haste has diminishing returns after around 50%.
Paladin:
* Vindicate damage is now based on Attack Power instead of Spell Damage and has reduced mana cost.
* Piercing Strike and Exorcism have reduced mana cost.
* Divine Smite does more damage and has reduced mana cost.
* Holy Storm does additional damage and has reduced mana cost.
* Reckoning now deals Holy damage, has increased bonus damage, and applies a stacking debuff that increases Holy damage taken.
* Bonus threat from Holy Reflection increased greatly.
* Oath of Protection threat bonus increased from 150% to 200%.
* Increased damage and threat bonus of Consecrate.
* Guardian Angel now scales with Healing.
Priest:
* Increased damage bonus from Improved Spiritual Crisis.
* Spiritual Crisis, Smite, Creeping Guilt, Dragon Crush, and Condemnation deal more damage.
* Eternal Shine increases stats by 4% instead of 2%.
* New ability Counterkick unlocked by talent.
* Dragon Breath now instant damage to target and damage-over-time to nearby enemies.
Sorcerer:
* Void Blast deals more damage and gives caster a stacking buff that increases all Arcane damage.
* Increased mana cost of Arcane Missile and Void Blast.
* Void Blade Storm and Wizard strike deal more damage.
* Doubled the amount of Attack Power sorcerers get from each point of Strength and Dexterity.
* New talent Shielded By Strength makes Power Shield absorb additional damage based on Strength.
Fighter:
* Shield Crush damage is now based on Block Value instead of Attack Power and has greatly increased bonus threat.
* Bash threat bonus increased from 150% to 200%.
* Each stack of Ferocity increases critical strike chance by 5% instead of 10%.
Witch:
* Heal Demon now scales off Spell Damage instead of Healing.
* Increased mana cost of Witch Bolt and Curse of Corruption.
* All demon and undead minion attacks and spells now scale off Spell Damage.
* Cooldown of Pain and Suffering reduced by 1 second.
Issues Fixed:
* Server stability improved.
* Fixed bug that prevented demo players from entering some maps.
* You can no longer steal fish from other players.
* Chests in heroic difficulty dungeons now has max level loot. For real this time.
* Sorting by level in /who results and guild member list works correctly.
* Fixed bug that could cause you to be in combat after respawning.
Other Changes:
* Target Dummies are level 30 instead of level 1. Note that this affects physical damage taken due to armor.
* Potions and elixirs are now classified as consumables on the auction house.