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Lust ArcanumNewsLust Arcanum : Dev Update
Community

Lust Arcanum : Dev Update

Lust Arcanum · published 4 Dec 2025, 00:05 UTC

All newsPlayers around this dateRead on Steam

Where the games development is at:

Level design is done! Every area now has its core ideas in place. We’ll still nudge things around as we play test, but the heavy lifting of area design is done.With that locked in alongside the narrative and exploration loops, the most time consuming chunks of content design work are finally out of the way!
Next Up:What’s left is more fiddly stuff: environment dressing, sound effects, a few technical bits like cloud saves and achievements, plus the usual art, animation, and gameplay polish :)
The main news you're probably interested in: Release Date!Right now we’re aiming for the early-2026 Steam Next Fest, this feels like a good amount of polish time and also a good window to get the game in front of as many players as possible.A demo is also on the cards, most likely once the audio is in and everything feels more complete.

Addendum:
We thought it's high time to start cross-posting updates here, but as a reminder you can find our very latest updates on Patreon
After a while they become public on Discord (and now, here!)

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Other announcements

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Game update22 Jul 2026v1.1.13Improved compatibility with older PCs and graphics cards · General art polish · Minor polish and fine-tuningMajor update12 Jul 2026New art scenes, new languages, new feature and more!Over the past few months, we've been working hard to address some of the community's most frequently requested improvements! v1.1.7 Changelog Art Scenes · Added new Nighttime art scenes, accessible through the Monster Collection. · Improved several Nighttime art scenes with more dynamic animations and movement. New Languages · Added support for Russian, Traditional Chinese, Simplified Chinese,…In-game event29 Mar 2026V1.0.26New full mouse-only support for one-handed play · You can now click (and drag) to walk, and double-click (and drag) to run · Interaction prompts now match your input method: keyboard/controller shows the usual prompts, while mouse shows clickable buttons · The “look around” control has been changed from left-click to right-click, as left-click is now used for movement Polish & Improvements · Im…