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Checkmage!NewsDemo update v0.42
Game update

Demo update v0.42

Checkmage! · published 5 Sep 2025, 04:16 UTC

All newsPlayers around this dateRead on Steam

lots of great feedback and bug reports from the initial demo launch! thanks to everyone in the discord server for the help. changes / fixes:

  • save data implemented !!!

  • chests have been scrambled! the items have been moved around a bit

  • acolyte promotes to a bishop, peons promote to queens.

  • cells now cannot move backwards! trying this out for fun

  • well has different unlocks - Mana orb, Egg, Platform spell now found in the well

  • PROMOTE effect is more descriptive at a glance, hopefully reduces confusion

  • blank tiles are now not culled if occupied (prevents pieces with LEVITATE being instantly deleted when moving off of a tile that has been destroyed)

  • cell mitosis now copies original piece effects

  • profile character animation can be paused

  • fixed conveyor overlapping pieces bug

  • pieces that can promote now promote when tiles change (whether through whirlwind, shear, destroyed etc.)

  • AI can no longer check the player and then place pieces (double check glitch)

  • the sign in the well well is more descriptive

  • grammar in the inspector are more gooder

  • thoth now gives the player tiles in addition to pieces

  • cobwebs tile visual thing fixed

  • floating pieces are no longer affected by conveyors

  • transformations (egg → dragon) now update the compendium

known bugs:

  • player signature, clothing customization, selected title, time played doesnt yet save (but cards, unlocks, decks and deck drawings do!)

  • Clauble has <null> dialog on rematch

  • Gwendolyn rematch dialog strangeness

  • Spells in compendium are bugged

  • melvin’s traps are still Kinda Lame

  • cell mitosis double check bug

  • max cards in collection still doesn’t update (only visual)

  • potential game freeze in well (related to placing pieces on ink tiles we think, sorry!)

things we're gonna work on:

  • a way to view the enemy cards/deck in some capacity (will they cast a spell on you?)

  • overhaul spells in compendium (card art instead of little ghostly flames)

  • end-of-battle analysis/END MATCH button/more robust visuals melvin’s battle overhaul (trapped tiles instead of trap pieces)

  • fissure will only affect default tiles

  • draw conditions are still odd and feel unrewarding, stalemates don’t allow the player to do anything but forfeit

  • en passant…….

    Play the demo now!

More from Checkmage!

Other announcements

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Game update2 Oct 2025Demo update v0.5big news! we will be showcasing Checkmage! at the Portland Retro Gaming Expo on October 19th (sunday!), thanks to the people at PIGSquad setting aside some table space for us. If you're in the area, come by and check out our game alongside a lineup of unique games from some other indie developers :) v0.5 changelog save data may have been overwritten due to us changing how saving works. sorry fe…