lots of great feedback and bug reports from the initial demo launch! thanks to everyone in the discord server for the help. changes / fixes:
save data implemented !!!
chests have been scrambled! the items have been moved around a bit
acolyte promotes to a bishop, peons promote to queens.
cells now cannot move backwards! trying this out for fun
well has different unlocks - Mana orb, Egg, Platform spell now found in the well
PROMOTE effect is more descriptive at a glance, hopefully reduces confusion
blank tiles are now not culled if occupied (prevents pieces with LEVITATE being instantly deleted when moving off of a tile that has been destroyed)
cell mitosis now copies original piece effects
profile character animation can be paused
fixed conveyor overlapping pieces bug
pieces that can promote now promote when tiles change (whether through whirlwind, shear, destroyed etc.)
AI can no longer check the player and then place pieces (double check glitch)
the sign in the well well is more descriptive
grammar in the inspector are more gooder
thoth now gives the player tiles in addition to pieces
cobwebs tile visual thing fixed
floating pieces are no longer affected by conveyors
transformations (egg → dragon) now update the compendium
known bugs:
player signature, clothing customization, selected title, time played doesnt yet save (but cards, unlocks, decks and deck drawings do!)
Clauble has <null> dialog on rematch
Gwendolyn rematch dialog strangeness
Spells in compendium are bugged
melvin’s traps are still Kinda Lame
cell mitosis double check bug
max cards in collection still doesn’t update (only visual)
potential game freeze in well (related to placing pieces on ink tiles we think, sorry!)
things we're gonna work on:
a way to view the enemy cards/deck in some capacity (will they cast a spell on you?)
overhaul spells in compendium (card art instead of little ghostly flames)
end-of-battle analysis/END MATCH button/more robust visuals melvin’s battle overhaul (trapped tiles instead of trap pieces)
fissure will only affect default tiles
draw conditions are still odd and feel unrewarding, stalemates don’t allow the player to do anything but forfeit
en passant…….
Play the demo now!