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Mars ExodusNewsRelease Version 0.18
In-game event

Release Version 0.18

Mars Exodus · published 25 Aug 2025, 20:21 UTC

All newsPlayers around this dateRead on Steam

🚀 Release 0.18


🆕 New Content

  • Wearables expanded: sombrero, cyber mask, propeller hat, conical hat, explorer hat, and various faction hats.

  • New items: bowls, plates, pretzel chair, hotdog, onigiri, soy drink, mugs, empty bottles, recycling machine, coffee machine.

  • Collectable food: kielbasa, soy food, coffee mugs, rat meat.

  • World expansion with Yurt Village, crater area, RedCanyon planning, Old Town district, and a 2km highway dividing the map.

  • New environment props: propaganda screens, wooden planks/palettes, beds, geodesic dome, flags with cloth physics.

🎨 Visuals and World

  • Updated lighting: yellower sky, bleaker colors, stronger split toning, less bloom and blur for a noir style.

  • Market, vending machines, and fuel station improved; new metallic mug and houseplants.

  • Steam capsule made more dreadful with new logo, eye icon, and text fixes.

  • Terrain fixes, new paths, lighter ground colors, and improved modular architecture organization.

🖥 UI and UX

  • Inventory reduced from 40 → 36 → 32 slots for added survival pressure.

  • Map view now allows zooming and panning, with a placeholder world map added.

  • Clearer tooltips: illegal/recyclable tags, market values, reject hints.

  • Character creation UI polished: faction descriptions, better materials, reduced zoom, cleaner buttons.

  • Options menu improvements: darker backgrounds, gamma slider, better contrast, rounder toggles.

  • Calendar and tutorial UI improved for clarity and visibility.

  • Hotbar shows hotkeys, skill progress circles rounder, curfew and faction icons cleaner.

🐞 Fixes and Improvements

  • Numerous null reference errors fixed across UI, prefab uses, and props.

  • Fixed ragdoll blending glitches, missing materials, projectile visuals, and dead robot skins.

  • Coffee machine logic corrected; mugs now properly collectible.

  • Rats now drop rat meat (not computers).

  • Survival needs tick down slower to ease pacing.

  • Several unused assets, old prefabs, duplicate logs, and post-processing effects removed for performance and clarity.

More from Mars Exodus

Other announcements

All news
In-game event27 Sep 2026Update 25: CurfewMars now runs on a clock. BetterLife gives you a job and a ration by day, the underground gives you work after curfew, and both keep a record of what you did. Start a new game. Saves from Update 24 are not supported. The Day Loop · A day lasts 45 minutes. Work from 06:00, curfew at 20:00, sleep until the next morning. · Morning statement at 06:00. BetterLife files your social credit changes wit…In-game event17 Sep 2026Update 24: The EconomyUpdate 24: The Economy Everything in the game now has a price, and that price is set against a working day of forty credits. Merchants buy, stock runs out, food rots, corpses carry what their faction carries. At the far end of it there is a rocket you can build and a launch pad you can put it on, which is the first time Mars Exodus has had a way to end. Economy and Trade · Prices rebuilt from s…In-game event15 Mar 2026Update 23: Character Overhaul🆕 New Content & Assets · Character Overhaul: Implemented a massive character customization system including male and female meshes across various ethnicities (Asian, African, Caucasian). Added a wide range of wearables: gas masks, welding helmets, NVGs, tactical belts, and military uniforms. · Environmental Props: Added new industrial and urban assets like a pseudo-Duga radar site, tall Asian…