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Chaos FrontNewsMay dev-log
Community

May dev-log

Chaos Front · published 31 May 2025, 00:49 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!

While I am busy drawing, I find it‘s time to write a new dev-log.

In the two months since the Next Fest, I have completed about a dozen character portraits and a dozen unit designs and animations. The development progress is slower than I expected. But a lot of basic work has been completed, such as the animations of the beam field and the magnetic field, the logic and animation of the spacemine, etc. Of course, time was wasted in several failed attempts.

This time, let me introduce the spacemine in Chaos Front. In Chaos Galaxy 2, I actually tried to develop some mines, but found that this type of unit is very useless in a grand strategy game, so it was not implemented in CG2 in the end. But in the missions of Chaos Front, I found that mines are interesting.

The enemy's mines will be laid in the battlemap in an invisible way. We can use our ship's Detect to find them. When our units move near the mines, they will also be found. However, if our units move through a mine tile, we will be ambushed, and will not only take explosion damage and fall into chaos for 1 turn, but also take debuffs such as burn, corrosion, and E-disrupt depending on the mine type. You can directly clear them by assaulting or bombarding.

In the game process, there will be some missions that require searching and clearing enemy minefields. Sometimes you can also use friendly mines to hinder the enemy. In addition, we can also try to push the enemy to minefields with rams...

It is Children's Day and Chinse Duanwu Festival, I wish you good health and happiness. Let's talk again next month.

Han Zhiyu

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