General Changes
- The healing in the Harbor now also Cleanses. (removes all debuff “negative effects” on you)
Economy
- Payout Threshold Increased from;
- OLD: 1400, 1600, 1800, 2000, 2200, 2400, 2600, 2800, 3000, 3200
- NEW: 1400, 1700, 1900, 2100, 2300, 2500, 2700, 2900, 3100, 3300
Comeback multiplier growth per minute increased by ~20%Base comeback multiplier increased by 5%Empire income from Extractor control re-scaled. Units are Occo per Minute
Control
Old
New
0
195
195
1
390
390
2
487
546
3
585
702
4
780
741
5
858
819
6
897
897
Structures
- Tier 1 Towers health increased from 5000 to 5500
- Towers now take full damage from all player weapon types
- Tier 3 Tower max ammo reduced from 3 to 2
Minions
- Area damage reduction increased from 60% to 70%
- Incoming health regeneration to minions reduction from 80% to 90%
- Siege minion increase damage taken from Player Weapons from 50% to 60%
- Siege minion base damage from 220 to 210
- Siege minion now have a base Occo bounty of 50 when killed.
Ships
Overall Ship Changes
- Ship change cooldown reduced from 60 seconds to 45 seconds.
- Note: we plan to make switching ships less punishing with more robust do-over features but for now we are reducing the time to compensate in the interim.
Ship Upgrade
Reinforcement
- Flat health increased;
- OLD: 100, 300, 600, 1000, 1500, 2100, 2800, 3600, 4500
- NEW: 200, 510, 930, 1460, 2100, 2850, 3710, 4680, 5760
Small Class Ships
Sampan (starting ship)
- Ability 1 - Wind in a Bottle
- Augment Protector and Warden Switched: Reflect as own is now a first augment, and Deflect large projectiles is now a second augment choice
Ability 3 - HarpoonAugment Striker: damage increase from 30% to 35%Zephyr
- Ability 1 - Purging Squall
- base cast range increased from 70 to 85
- now heals for 4% of targets max health or deals 4% of targets max health depending if its an ally or enemy
Ability 2 - Windoilcooldown from 30 to 25Ability 3 - Deafening Galecooldown from 50 to 45Stalker
- Ability 1 - Veil
- cooldown from 22 to 20 seconds
Ability 2 - Corroding Mistcooldown from 27 to 25 secondsbase debuf linger time from 0.7 seconds to 1.5 secondsAugment Dominator: increase linger time from 2 to 1.5 secondsAbility 3 - Enthrallcooldown from [50-40] to [45-39]Paradox
- Ability 1 - Inversion Ritual
- now as two charges
- cooldown increased from 18 to 20 seconds
- Augment Dominator: cooldown reduction from 25% to 20%
- base cast range increased from [90-110] to [100-120]
Ability 2 - Dilation Fieldcooldown reduced from [30-25] to [26-22]Ability 3 - Doppelbase duration increased from [5-7] seconds to [7-8]Seabloom
- Ability 1 - Green Lotus
- health regeneration reduced from [10-70] x2 after 9 application to [5-60] x2 after 9 application
- cooldown increased from 27 to 30
Ability 2 - Sacred Lotusdamage overtime reduced from [40-300] x2 after 10 application to [14-240]damage overtime duration reduced from 4 to 3 seconds. (can still be refreshed from getting hit by a spore)health regeneration duration reduced from 4 to 3 secondsAbility 3 - Black Lotusdamage overtime reduced from [20-100] x5 after 10 application to [10-80] x4 after 10 applicationsworld effect duration reduced from 6 to 5 secondsnow if an entity with a Black Lotus attached to them gets Cleansed the Black Lotus is removed. (before the debuff would be removed but the Black Lotus would remain, just re-applying the effect)Medium Class Ships
Stingray
- Ability 1 - Redline
- cooldown from 23 to 21
Ability 2 - Force Bladecooldown from 10 to 13 secondsInitial damage reduced from [50-600] to [40-400]bonus damage when hitting terrain reduced from [70-700] to [30-300]Shield generated from hitting an enemy increased from 17% of max health to 21%Flat Shield generated from hitting an enemy increased from [20-300] to [20-400]Ability 3 - Proximity FieldAugment Dominator: cooldown reduction from 30% to 20%Nautilus
- Ability 1 - Sonar
- cooldown increased from 22 base to 26
- duration increased from [4-7] seconds to [6-8]
Ability 3 - TyphoonBase cast range from 90 to 65Large Class Ships
Prism
- Ability 1 - Prismatic Shield
- cooldown reduced from [31-25] seconds to [27-22]
Ability 2 - Voidfield Conversioncooldown reduced from 34 to 28Augment Dominator: cooldown reduced from 6 seconds to 5 secondsAbility 3 - Polarity Bondcooldown reduced from [25-20] to [22-17]
Weapons
- General Changes
- Rework of Special scaling. Now all weapons special only scales with Special upgrades. Previously, it Special would scale with both weapon damage and special. The only exception is Specials that deal damage, which is listed in the description of impacted weapons.
- When indicating weapons new special scaling the first number X is the base value and Y is the value after max Special weapon upgrades. Does not include the upgrades that you can get from Loom Coils.
Close Range (red weapons)Reinforcer: on trigger heals for [35-184]Juggernauts: on trigger provides [9-47] health regeneration can stack up to 3 times.Frostbiters: on trigger slow [10-52] knotsHowler: speed from [10-52] knotsDeath Bomb: max bonus damage [40%-211%]Coils: slow duration from 0.8 to 0.5. Slow amount [13%-68%]Shore Basher: Push strength [0.8-4.22] Force. Duration of slow [0.2-1] second. Slow amount is 80%Decimator: percentage of current health as bonus damage on trigger [1.7%-8.9%]Over clocker: cooldown speed [3.5%-18%]Medium Range (purple weapons)Repair Inhibitor: unlocks now after 3 weapon upgrades vs 6 upgradesSpark Generator: unlocks after 6 upgrades now vs 3 upgrades. Percentage of damage that sparks deal [20%-100%]. Duration is now also 4 seconds.Scorpion: deal 20% of weapon damage every 0.2 seconds. Duration [1.2-6.3] secondsRepair Inhibitor: corruption [18%-95%] last 4 secondsBreach Hornet: Duration of rupture increased from 1.6 to 3 seconds. Rupture damage [1.5-7.9] per unit movedNight Bringer: area of effect increased from 10 to 13 units. Blind amount [20-105] duration of blind is 2 secondsBarrier Dynamo: Shield gain per trigger [50-263]Longer Range (blue weapons)Trench Maker: Knockback force [0.8-4.22]Orban King: area is now a static 17 units, does not scale with special. damage is dealt every 0.2 seconds. Each damage interval deals 25% of weapon damage. (100% of weapon damage per second). Area last [1-5.2 seconds]Tiger Battery: now only scales percentage of weapon damage dealt for the missiles [15%-79%]. Now max range is a flat 20 units farther than the weapon range. scales with weapon range.Frag Mortar: Area of damage [9-47]Hull Splitter: distance of splitters [40-211] unitsChain shot: Slow by [9-47] knots. last 1.5 secondsHelix Core: Area of Vision [10-52], Duration of Vision [1.4-7.4]Railgun: distance of triggered [82-257], number of pierced enemies [2-11]. now a medium projectile type in additional to its weapon projectile tag (can destroy Aurora ice walls)Base DPS of weapons increased from 32 to 33
Name
Range
Damage
Old Damage
DPS
Delta DPS
Old DPS
Juggernaut
25
74
72
41.11
2.70%
40.00
Frostbiters
25
80
77
32.00
3.75%
30.80
Reinforcer
30
78
76
39.00
2.56%
38.00
Howlers
30
67
65
39.41
2.99%
38.24
DeathBomb
35
56
54
37.33
3.57%
36.00
Coils
35
62
60
37.20
3.23%
36.00
Shore Bashers
40
150
147
37.50
2.00%
36.75
Spark Generator
45
141
139
28.20
1.42%
27.80
Executioners
45
57
56
28.50
1.75%
28.00
Scorpion
50
40
39
32.00
2.50%
31.20
Repair inhibitor
55
75
74
30.00
1.33%
29.60
Breach Hornets
55
121
118
30.25
2.48%
29.50
Night Bringers
60
63
62
30.00
1.59%
29.52
Barrier Dynamo
60
60
58
30.00
3.33%
29.00
Trench Maker
65
199
193
28.43
3.02%
27.57
Orban Kings
65
114
110
28.50
3.51%
27.50
Tigerfish Battery
70
75
72
25.00
4.00%
24.00
Frag Mortor
70
66
64
26.40
3.03%
25.60
Hull Splitters
75
59
57
23.60
3.39%
22.80
Chain shot
75
74
72
24.67
2.70%
24.00
Helix Flare
80
120
117
20.00
2.50%
19.50
Rail Gun
80
74
72
18.50
2.70%
18.00
Decimator
40
57
55
28.50
3.51%
27.50
Overclocker
28
64
62
40.00
3.13%
38.75
Loom Coils
Loom Coils Changes
- Removed a Green loom coil in the order, so you get the Orange loom coil sooner. Requiring 18 to 15 upgrades to see orange options. Unlock order is now [ Green, Blue, Green, Blue, Orange ]
- Regenerative Hull : 104 hp/s to 80 hp/s
- Hollowed Frame : health regeneration reduced from 40 hp/s to 32 hp/s
Captain Changes
- Jalu Loom Coil: Hollowed Frame : health regeneration reduced from 40 hp/s to 32 hp/s
Bug Fixes
- Session performance improvement. We are still investigating issues with players with long distance connections timing out incorrectly and client getting stuck.