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SiroccoNewsPatch 0.9.2
Game update

Patch 0.9.2

Sirocco · published 14 May 2025, 19:00 UTC · build 18462954

All newsPlayers around this dateRead on Steam

General Changes

  • The healing in the Harbor now also Cleanses. (removes all debuff “negative effects” on you)

Economy

  • Payout Threshold Increased from;
    • OLD: 1400, 1600, 1800, 2000, 2200, 2400, 2600, 2800, 3000, 3200
    • NEW: 1400, 1700, 1900, 2100, 2300, 2500, 2700, 2900, 3100, 3300

  • Comeback multiplier growth per minute increased by ~20%
  • Base comeback multiplier increased by 5%
  • Empire income from Extractor control re-scaled. Units are Occo per Minute


    Control
    Old
    New


    0
    195
    195


    1
    390
    390


    2
    487
    546


    3
    585
    702


    4
    780
    741


    5
    858
    819


    6
    897
    897

Structures

  • Tier 1 Towers health increased from 5000 to 5500
  • Towers now take full damage from all player weapon types
  • Tier 3 Tower max ammo reduced from 3 to 2

Minions

  • Area damage reduction increased from 60% to 70%
  • Incoming health regeneration to minions reduction from 80% to 90%
  • Siege minion increase damage taken from Player Weapons from 50% to 60%
  • Siege minion base damage from 220 to 210
  • Siege minion now have a base Occo bounty of 50 when killed.

Ships

Overall Ship Changes

  • Ship change cooldown reduced from 60 seconds to 45 seconds.
    • Note: we plan to make switching ships less punishing with more robust do-over features but for now we are reducing the time to compensate in the interim.


Ship Upgrade

Reinforcement

  • Flat health increased;
    • OLD: 100, 300, 600, 1000, 1500, 2100, 2800, 3600, 4500
    • NEW: 200, 510, 930, 1460, 2100, 2850, 3710, 4680, 5760


Small Class Ships

Sampan (starting ship)

  • Ability 1 - Wind in a Bottle
    • Augment Protector and Warden Switched: Reflect as own is now a first augment, and Deflect large projectiles is now a second augment choice

  • Ability 3 - Harpoon

    • Augment Striker: damage increase from 30% to 35%

Zephyr

  • Ability 1 - Purging Squall
    • base cast range increased from 70 to 85
    • now heals for 4% of targets max health or deals 4% of targets max health depending if its an ally or enemy

  • Ability 2 - Windoil

    • cooldown from 30 to 25

  • Ability 3 - Deafening Gale

    • cooldown from 50 to 45

Stalker

  • Ability 1 - Veil
    • cooldown from 22 to 20 seconds

  • Ability 2 - Corroding Mist

    • cooldown from 27 to 25 seconds
    • base debuf linger time from 0.7 seconds to 1.5 seconds
    • Augment Dominator: increase linger time from 2 to 1.5 seconds

  • Ability 3 - Enthrall

    • cooldown from [50-40] to [45-39]

Paradox

  • Ability 1 - Inversion Ritual
    • now as two charges
    • cooldown increased from 18 to 20 seconds
    • Augment Dominator: cooldown reduction from 25% to 20%
    • base cast range increased from [90-110] to [100-120]

  • Ability 2 - Dilation Field

    • cooldown reduced from [30-25] to [26-22]

  • Ability 3 - Doppel

    • base duration increased from [5-7] seconds to [7-8]

Seabloom

  • Ability 1 - Green Lotus
    • health regeneration reduced from [10-70] x2 after 9 application to [5-60] x2 after 9 application
    • cooldown increased from 27 to 30

  • Ability 2 - Sacred Lotus

    • damage overtime reduced from [40-300] x2 after 10 application to [14-240]
    • damage overtime duration reduced from 4 to 3 seconds. (can still be refreshed from getting hit by a spore)
    • health regeneration duration reduced from 4 to 3 seconds

  • Ability 3 - Black Lotus

    • damage overtime reduced from [20-100] x5 after 10 application to [10-80] x4 after 10 applications
    • world effect duration reduced from 6 to 5 seconds
    • now if an entity with a Black Lotus attached to them gets Cleansed the Black Lotus is removed. (before the debuff would be removed but the Black Lotus would remain, just re-applying the effect)

Medium Class Ships

Stingray

  • Ability 1 - Redline
    • cooldown from 23 to 21

  • Ability 2 - Force Blade

    • cooldown from 10 to 13 seconds
    • Initial damage reduced from [50-600] to [40-400]
    • bonus damage when hitting terrain reduced from [70-700] to [30-300]
    • Shield generated from hitting an enemy increased from 17% of max health to 21%
    • Flat Shield generated from hitting an enemy increased from [20-300] to [20-400]

  • Ability 3 - Proximity Field

    • Augment Dominator: cooldown reduction from 30% to 20%

Nautilus

  • Ability 1 - Sonar
    • cooldown increased from 22 base to 26
    • duration increased from [4-7] seconds to [6-8]

  • Ability 3 - Typhoon

    • Base cast range from 90 to 65

Large Class Ships

Prism

  • Ability 1 - Prismatic Shield
    • cooldown reduced from [31-25] seconds to [27-22]

  • Ability 2 - Voidfield Conversion

    • cooldown reduced from 34 to 28
    • Augment Dominator: cooldown reduced from 6 seconds to 5 seconds

  • Ability 3 - Polarity Bond

    • cooldown reduced from [25-20] to [22-17]


Weapons

  • General Changes
    • Rework of Special scaling. Now all weapons special only scales with Special upgrades. Previously, it Special would scale with both weapon damage and special. The only exception is Specials that deal damage, which is listed in the description of impacted weapons.
    • When indicating weapons new special scaling the first number X is the base value and Y is the value after max Special weapon upgrades. Does not include the upgrades that you can get from Loom Coils.

  • Close Range (red weapons)

    • Reinforcer: on trigger heals for [35-184]
    • Juggernauts: on trigger provides [9-47] health regeneration can stack up to 3 times.
    • Frostbiters: on trigger slow [10-52] knots
    • Howler: speed from [10-52] knots
    • Death Bomb: max bonus damage [40%-211%]
    • Coils: slow duration from 0.8 to 0.5. Slow amount [13%-68%]
    • Shore Basher: Push strength [0.8-4.22] Force. Duration of slow [0.2-1] second. Slow amount is 80%
    • Decimator: percentage of current health as bonus damage on trigger [1.7%-8.9%]
    • Over clocker: cooldown speed [3.5%-18%]

  • Medium Range (purple weapons)

    • Repair Inhibitor: unlocks now after 3 weapon upgrades vs 6 upgrades
    • Spark Generator: unlocks after 6 upgrades now vs 3 upgrades. Percentage of damage that sparks deal [20%-100%]. Duration is now also 4 seconds.
    • Scorpion: deal 20% of weapon damage every 0.2 seconds. Duration [1.2-6.3] seconds
    • Repair Inhibitor: corruption [18%-95%] last 4 seconds
    • Breach Hornet: Duration of rupture increased from 1.6 to 3 seconds. Rupture damage [1.5-7.9] per unit moved
    • Night Bringer: area of effect increased from 10 to 13 units. Blind amount [20-105] duration of blind is 2 seconds
    • Barrier Dynamo: Shield gain per trigger [50-263]

  • Longer Range (blue weapons)

    • Trench Maker: Knockback force [0.8-4.22]
    • Orban King: area is now a static 17 units, does not scale with special. damage is dealt every 0.2 seconds. Each damage interval deals 25% of weapon damage. (100% of weapon damage per second). Area last [1-5.2 seconds]
    • Tiger Battery: now only scales percentage of weapon damage dealt for the missiles [15%-79%]. Now max range is a flat 20 units farther than the weapon range. scales with weapon range.
    • Frag Mortar: Area of damage [9-47]
    • Hull Splitter: distance of splitters [40-211] units
    • Chain shot: Slow by [9-47] knots. last 1.5 seconds
    • Helix Core: Area of Vision [10-52], Duration of Vision [1.4-7.4]
    • Railgun: distance of triggered [82-257], number of pierced enemies [2-11]. now a medium projectile type in additional to its weapon projectile tag (can destroy Aurora ice walls)

Base DPS of weapons increased from 32 to 33


Name
Range
Damage
Old Damage
DPS
Delta DPS
Old DPS


Juggernaut
25
74
72
41.11
2.70%
40.00


Frostbiters
25
80
77
32.00
3.75%
30.80


Reinforcer
30
78
76
39.00
2.56%
38.00


Howlers
30
67
65
39.41
2.99%
38.24


DeathBomb
35
56
54
37.33
3.57%
36.00


Coils
35
62
60
37.20
3.23%
36.00


Shore Bashers
40
150
147
37.50
2.00%
36.75


Spark Generator
45
141
139
28.20
1.42%
27.80


Executioners
45
57
56
28.50
1.75%
28.00


Scorpion
50
40
39
32.00
2.50%
31.20


Repair inhibitor
55
75
74
30.00
1.33%
29.60


Breach Hornets
55
121
118
30.25
2.48%
29.50


Night Bringers
60
63
62
30.00
1.59%
29.52


Barrier Dynamo
60
60
58
30.00
3.33%
29.00


Trench Maker
65
199
193
28.43
3.02%
27.57


Orban Kings
65
114
110
28.50
3.51%
27.50


Tigerfish Battery
70
75
72
25.00
4.00%
24.00


Frag Mortor
70
66
64
26.40
3.03%
25.60


Hull Splitters
75
59
57
23.60
3.39%
22.80


Chain shot
75
74
72
24.67
2.70%
24.00


Helix Flare
80
120
117
20.00
2.50%
19.50


Rail Gun
80
74
72
18.50
2.70%
18.00


Decimator
40
57
55
28.50
3.51%
27.50


Overclocker
28
64
62
40.00
3.13%
38.75


Loom Coils

Loom Coils Changes

  • Removed a Green loom coil in the order, so you get the Orange loom coil sooner. Requiring 18 to 15 upgrades to see orange options. Unlock order is now [ Green, Blue, Green, Blue, Orange ]
  • Regenerative Hull : 104 hp/s to 80 hp/s
  • Hollowed Frame : health regeneration reduced from 40 hp/s to 32 hp/s

Captain Changes

  • Jalu Loom Coil: Hollowed Frame : health regeneration reduced from 40 hp/s to 32 hp/s


Bug Fixes

  • Session performance improvement. We are still investigating issues with players with long distance connections timing out incorrectly and client getting stuck.
More from Sirocco

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