Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
City Car DrivingNewsДневники разработчиков #48
Community

Дневники разработчиков #48

City Car Driving · published 18 Apr 2025, 11:01 UTC

All newsPlayers around this dateRead on Steam

Watch on YouTube
Here's what we've been working on:

🔹 Instancing with Merge - Batch
We use the Merge - Batch tool to combine repeated scene elements into instances. This significantly reduces system load and improves loading times.

🔹 Disabling Collisions Where They’re Not Needed
For objects that the player can't reach or interact with (like balconies, decorative street lamps, or props behind fences), we disable collision. This helps the engine skip unnecessary calculations and keeps things running smoothly.

🔹 Smart Use of Occluders
We optimize assets based on their size and coverage radius to make the most of occluder settings. This cuts down on unnecessary geometry being rendered and boosts performance.

🔹 Turning Off Shadows on Select Assets
For smaller or less noticeable objects, we disable shadows where they don’t meaningfully impact the visuals. This gives us a nice performance gain without compromising the scene’s look.

We're continuing to fine-tune these elements so the final version of the game looks great and runs smoothly. Let us know what you think in the comments - your feedback helps us steer in the right direction!

You can find out more about City Car Driving 2.0 on the game's Steam page

More from City Car Driving

Other announcements

All news
Community2 Jul 2026The sandbox is already available!Hello, car enthusiasts! 🚗 The Sandbox mode has arrived in the game. It's available right now in the latest update. Now you can just jump behind the wheel and drive wherever you want. No story, no limits—all cars are unlocked from the start. What's in the Sandbox: · Free riding without a plot, on current cars. · Exploring markets and goods without risking the global economy · Fines won't impact…Community17 Jun 2026Post-release newsHello, car enthusiasts! In this post, we want to say a huge thank you to everyone who supported us during our release. It is a truly rewarding feeling when you buy the game and immediately start sharing your feedback. We know the launch hasn't been the smoothest, and the game currently has a "Mixed" review status. But we are not discouraged, and we are not giving up! Our main priority right now…Community16 Jun 2026City Car Driving 2.0 is already in early access!Dear car enthusiasts, we are officially in Early Access! Thank you for joining us on this long journey. Thank you for your unwavering support and patience ❤️ We’ll be gathering all your feedback and continuing to improve the game together with you. The City Car Driving 2.0 Team