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VTOL VRNewsUpdate v1.12.0
In-game event

Update v1.12.0

VTOL VR · published 17 Apr 2025, 22:54 UTC · build 18150591

All newsPlayers around this dateRead on Steam

This update brings tactical replays to multiplayer lobbies, several mission editor features, and a ton of bugfixes. Enjoy!

v1.12.0f24

General

  • Reduced scene transition fade time
  • Fixed: visual detection didn't check for clouds unless the raycast check hits the target
  • Fixed: Soldier in main menu room was invisible
  • Fixed: some hitbox armor was ignored when a missile does a direct hit (affected Missile Silo)
  • Fixed: hitbox hit probability was ignored by missiles and rockets (affects AH-94 rotor)
  • Added occasionally updated reflection probes to improve specular lit objects appearance
  • Fixed: heat seekers didn't lead properly when tracking vehicle fires
  • Fixed possible crash when enabling night vision in Oculus mode
  • Fixed shutdown state inconsistencies between vehicles when rearming
  • Fixed: ATC Comms Missing when taxiing out of Airbase 3
  • Fixed: Time of day skybox breaks after two nights
  • Fixed: weapon stops firing if any vehicle part is destroyed while firing
  • Fixed: workshop item contributors could not upload content to existing item

Equipment

  • Fixed: Cruise missiles and decoys would climb too steeply when launched far below their nav paths
  • Added time to impact info to HUD for all missiles
  • Fixed: EF-24 AIM-120D equip had drag values from AIM-120C
  • Fixed: HARM-SD equips had drag and RCS values from HARM
  • Fixed: multiple F/A-26 sidewinder equips had no per-missile drag
  • Fixed: F/A-26 GBU-39 equip had incorrect per-missile drag
  • Fixed: F/A-26 AIRS-T x2 and x3 had incorrect per-missile drag
  • Fixed: Laser/optically guided missiles didn't work after an infinite ammo reload until weapons were switched
  • Fixed: incorrect/inconsistent gun rate of fire caused by framerate when RPM is less than 4000

Multiplayer

  • Improved mission browser load time and layout
  • Fixed misaligned UI in briefing room monitors
  • Added current mission description to briefing room UI
  • Added tactical replay to briefing room map during debrief
  • Added ability to save tactical replays and rewatch later
  • Added "Combined Large 2" briefing room type to try circular setup
  • Fixed: Team A AWACS called mayday and RTB to both teams, and Team B AWACS didn't call at all
  • Fixed: AWACS picture/bogey dope requests didn't work properly for Team B
  • Fixed mission browser scrollbar interaction zone in briefing room
  • Added smooth camera view to briefing room
  • Fixed: multicrew vehicles synced to incorrect location briefly when spawned
  • Clear mission assets after the mission ends and all players return to the briefing room to improve performance during debrief
  • Fixed error when adding funds to a team in Life budget mode
  • Increased send buffer size
  • Add some debug logging for send buffer limit exceeded
  • Fixed unnecessary data sent to new player when joining after units have respawned
  • Collapse briefing room consoles when mission is over
  • Fixed incorrect scrollbar behavior in mission browser in debrief
  • Fixed: missile silo animation didn't sync for clients
  • Fixed: missile silo didn't turn off smoke and lights after launch for clients
  • Fixed: Chaff/flare always fully reloaded regardless of what values were set to in Rearming console
  • Fixed: Multicrew passenger didn't see updated countermeasure count after rearming
  • Fixed issue retrieving public lobby ban list
  • Fixed possible cause for softlock when vehicle gets destroyed while trying to return from rearming station
  • Changed Free Flight/Airshow mission to use selectable spawns and moved all units to Team A
  • Fixed aircraft position issue when rearming on NFP Carrier
  • Refresh client time sync periodically
  • Fixed: in-game date was desynced for client if joining after a day has passed
  • Fixed clientside order of operations for synced events

Multicrew

  • Fixed: T-55 ARAD target selection desync for late joiner
  • Fixed reticle position syncing between passengers in T-55 and AH-94
  • Fixed: AIM-7 didn't track multicrew non-owner fired it
  • Fixed: vehicle settings were not saved/loaded properly after exiting and rejoining as a passenger
  • Fixed: Spectator camera wasn't disabled properly after exiting from passenger seat while camera was enabled
  • Fixed: Spectator camera didn't initialize properly when persistent cam was enabled after exiting multicrew vehicle
  • Fixed: jammers stopped working properly for EWO after rearm
  • Fixed: Autopilot disabled when a second player enters if the vehicle started landed

Units

  • Fixed: AI pilots could jam on bands their jammers were not supposed to be capable of
  • Fixed some errors when an ungrouped AI pilot is engaging but all known hostiles are non-targets
  • Fixed an error when an AI pilot disengages a ship sub-unit after it was commanded to engage the ship
  • Updated Manta UCAV model and added low LOD
  • Corrected MANPADS missile identity to FIM-92
  • Added AGM-88S to AI F-45 equips

Mission Editor

  • Fixed oversized GV Weight checkbox hitbox in random event editor
  • Fixed: Ability to contact AWACS for support was disabled when it was on a non-player air group
  • Fixed: Ability to contact AWACS for support was disabled when wingman radio commands to it was disabled
  • Added a separate event action for toggling AWACS radio support
  • Added property and event action for AWACS to select which groups to automatically report contacts to
  • Added event action to toggle IR Strobe for infantry and APC style units
  • Added "Player Count" option for Team Stat conditional
  • Added forced fuel option in equip assignments for MP Spawns
  • Added button to switch a unit to the other team for most units
  • Added reorganization dragging and folders to events
  • Added right click context menu to various items
  • Disable sequenced event logs after 10 loops to reduce log size
  • Fixed: Alt spawn checkboxes didn't refresh when enabling/disabling "Selectable Altspawns"
  • Extended static decoy launcher models to all aircraft for both teams
  • Added destructible oil container, comms tower, and crane from oil rig as static objects
  • Fixed: Copying a carrier unit would copy the references to units placed on the original carrier
  • Added copy/paste to context menu for
    - MPSpawn equip lists
    - unit options (in alt spawn list)
    - event groups/sequences
    - sequenced event nodes
    - conditional fields/parameters
    - nodes in conditional event editor
    - conditional action blocks
  • Changed MP Spawn to default to max available slots for multicrew vehicles
  • Added ability to drag rearrange event actions
  • Added buttons to rearrange Else If blocks in conditional actions
  • Added ability to select multiple units for moving or deleting
  • Fixed inconsistency between Player Spawns and Alive conditionals for MP spawn

F-45

  • Fixed: radar was unintentionally able to jam on LOW band

AH-94

  • Fixed: some UI elements could be seen from external cameras
  • Reduced AIM-92 steering delay
  • Adjusted AIM-92 thrust and lift parameters for a more realistic performance
  • Increased AIM-92 seeker IRCCM to match AIM-9
  • Fixed missing equips in singleplayer

EF-24G

  • Fixed: TGP head mode didn't align with view properly
  • Fixed: flaps warning didn't disable when auto-sweep moves wings to forward position
More from VTOL VR

Other announcements

All news
Game update6 Oct 2025Hotfix v1.12.6f1This update applies a fix for a recently discovered Unity Engine vulnerability. For more information, see Unity's advisory here . v1.12.6f1 General - Update Unity Engine version to address vulnerability issue (v2020.3.49f1) Multiplayer - Hide MP banned users' lobbys from private lobby listGame update9 May 2025Patch v1.12.5This patch should solve a performance issue that popped up in v1.12.0. Have a great weekend! v1.12.5f1 General - Fixed: instanced rendering was not working properly, reducing performance - Fixed: vapor cone was missing for certain aircraft (mostly players) Units - Fixed: F/A-26, EF-24, and F-45 AI units swapped to team B didn't have corresponding radar RWR symbols (FA, EF, FS)Game update23 Apr 2025Patch v1.12.4v1.12.4f5 Multiplayer - Fixed: IFV TOW missiles were invisible to client - Fixed: Mission BGM would continue to play when returning to briefing room after the mission ends Units - Fixed: T-55 AI error due to mislabeled default equipment Mission Editor - Fixed: pasting events would retain references to conditional and random actions instead of creating copies recursively - Added folders/reorderi…