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Pacific DriveNewsPacific Drive Version 1.9.1 Patch Notes 04/3/2025
Game update

Pacific Drive Version 1.9.1 Patch Notes 04/3/2025

Pacific Drive · published 3 Apr 2025, 15:55 UTC · build 17931940

All newsPlayers around this dateRead on Steam

Endless Expeditions is the largest update to Pacific Drive since it launched a year ago. It's available now on PC and PlayStation 5!

Want to see the full community post with a link to the trailer? Check it out!

Version 1.9.1 - Highlights

  • Expeditions
    • Expeditions start in the garage with an ever-changing set of challenges and restrictions, generating new routes, and ramping up the difficulty to ensure that every journey feels fresh. This new way to play is perfect for roguelite fans, offering players endless possibilities to keep playing.

  • Suspend Run

    • Previously, Pacific Drive saved upon entry to every new junction and you were able to manually save at any time in the garage. Now you can also suspend your trip at any time in a junction and keep all your progress up to that point. Upon loading back into the game you’ll find yourself on the same trip, in the same location, with your inventory up to date, and your progress in the junction saved.

  • Brand New Content

    • Over an hour of new music, new fax machine entries, updates to tools, UI, performance fixes, and so much more! Endless Expeditions is truly our biggest update ever and we're so excited to share it with you.


Features and Content

  • Expeditions Mode
    • Expeditions start in the garage with an ever-changing set of challenges and restrictions, generating new routes, and ramping up the difficulty to ensure that every journey feels fresh. This also includes new Anchor types, Francis VO, and the ZETI device.

  • Ida’s Exchange

    • Ida is a trader who has appeared in the Zone to swap resources for hard to find parts, cosmetics, and more

  • Anchor Locks

    • A new type of obstacle - locked Anchors that appear in Expeditions

  • New Expeditions Junction Types

    • Pit Stop Junctions
    • Ida’s Exchange Junctions
    • Anchor Junctions
    • A.R.D.A Junctions
    • Desolate, Junkyard, and Residential Junctions

  • Unrestricted Parts

    • This is a new part category that helps specifically with Expeditions restrictions

  • Field Guide Quests

    • Specifically used as a tutorial and for players using the Jumpstart feature to get into the game

  • Gas Island

    • At the start of every junction, you will find a Gas Island to help you on your Expeditions

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  • Suspend Run
    • Exit your game at any time, and “suspend” your progress for the next time you join the game.

  • Jumpstart

    • Experienced players have the opportunity to start a new game from the main menu and skip the first quest.

  • Autosaving

    • Autosaving during transition points can now be turned off via gameplay settings

  • HUD now has three display options under Accessibility Settings to reduce or remove visibility

    • Player Info HUD
    • Mission HUD
    • Item & Interaction HUD

  • Performance Improvements

    • Minor Post process GPU optimizations for damage and other player effects
    • Asynchronous loading for held-in-hand items has been improved to prevent gameplay hitching

  • Analytics implementation on PC versions of the game

    • Prompt to opt out can be found in the Game Data section of the Accessibility settings as well as on first startup for the Endless Expeditions update
    • Anonymized information that is helping Ironwood improve Pacific Drive


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  • ARC Device Updates
    • ARC Device map icons now display tooltip information when hovered over and have been increased in size for better visibility
    • ARC Device map now consolidates groups of icons into a single icon

  • Plasma Scrapper and Thermal Vacuum updates

    • Plasma Scrapper
      • The Plasma Scrapper now automatically collects scrapped resources, has received damage, activation time, and distance buffs.

    • Thermal Vacuum
      • The Thermal Vacuum can now open unlocked containers while gathering materials, and automatically add them to your car’s inventory if it’s close by, also has a higher durability, wider range

  • 25 New Garage Cosmetics
  • Available as expedition rewards, Ida’s Exchange rewards and found throughout the Zone
  • Streamer Rewards Cosmetics

    • A new Breebunn Bobblehead is acquirable for the car
    • Two new mirror ornaments from Elliejoypanic and Outhouse069
    • Additional radio interstitials have been added

  • 6 New Wilderness Junctions added to the map pool
  • 21 new radio songs

    • 6 of these songs have been added to the Streamer Safe music list

  • Improved Route Planner UI

    • Split Route Planner information into 2 screens, Route Features and Route Details that you can toggle between
    • NEW: The Features Screen
      • Displays your critical story mission
      • Junction Features displays key info about the current hovered junction
      • Junction Conditions now include a brief description

    • IMPROVED: Route Details Screen contains detailed route information with improved readability

      • General pass on colors and states of Junctions to make it a bit easier to understand
      • The route planning screen now more clearly shows undiscovered junctions and how to reveal them
      • Once the Bypass Junction garage upgrade is built, you now only need to drive through a single Highway map even if multiple stretches of highway are on the route

  • Additional Fax Machine Entries added
  • DLC digital store capsule updated

    • Will now rotate through all available DLC options

  • Credits have been updated

    • Streamers featured in game
    • New music credits
    • Added additional IW Pets


Bugs and UX Improvements

  • Fixed Battery Jumper charging animation for XL Roof Battery
  • Abandon, Save and Quit Options have been removed from Pause Menu
  • Fixed an issue where a Quirk with the “Brakes Weaken” behavior could cause problems with the car’s physics (i.e. launch across the map randomly) when braking
  • Fixed gas pump interactivity, including cables and vacuuming nozzles
  • Fixed Radio audio doubling when installing the ARC Device
  • Removed Legend UI prompts from ARC Device and Route Planner
  • Fixed Sprint unintentionally toggling on if you were sprinting while opening a menu
    • Also fixes some instances of sprint getting toggled while trying to use certain tools, preventing use

  • Status effects now show up in list inventories
  • Inventory screens now show an item's usage info by default instead of logbook info by default
  • In the Player Menu, the Missions tab can now selectively hide and show individual active missions, allowing you to hide a mission's HUD tracker and objective markers if desired
  • Pacemaker conversions no longer destroy items that cannot convert, there have been additional adjustments and additions regarding items in game
  • Transmuters have been upgraded, rebalanced, with additional options for conversions - there is also a new visual indicator to clarify how many input items are required

    • This includes new Expeditions exclusive conversions

  • Gameplay setting to prevent Harmful Status Effects now also prevents status effects from applying when an item runs out of health like ‘Breaking’
  • Fixed a crash with old data conflicting with newer updates while starting a new game in the same save slot
  • Backup saves are now fully deleted when starting a new game on a recently cleared save slot
  • Controller zoom in/out now works while the game is paused
  • Anchor requirements are now always revealed on maps which have been revealed mid-run
  • Screen Shake intensity setting has been added under Accessibility Settings
  • Fixed missing mission objectives in some map views
  • Impact Hammer should now return materials when placed in deconstructor
  • Fixed random returns to garage after selecting new node
  • Fixed upgraded trunk UI cut off in some resolutions
  • Oppy should no longer try to talk to you during a pause menu
  • “Weak Brakes” quirk should no longer launch the car when combined with other brake quirks
  • Fixed audio levels for music and interstitials when volume is set to “0”
  • Fixed throw meter getting stuck at “2”
  • Fixed some healing stations spawning in inaccessible locations
  • Negative status’ should no longer apply after “Breaking” when the setting is disabled.
  • Gas pump haptics, tool haptics and some other small haptics should now function correctly
  • Scrapper will no longer be stuck in a Pacemaker when being dispersed
  • Gas pump will no longer fly into the sky when vacuumed
  • Reduced collision on garage toilet so that y’all can place things on it.
  • Garage fuel nozzle should no longer clip through car to refill can
  • Falling plates on stabilizers should now consistently fall to the ground during certain campaign events
  • Fixed softlock when player flips car too close to exit
  • Fixed some healing particles and sprites should no longer have a repeating texture
  • Improved randomization and balancing:

    • Randomization seeds have been improved for expeditions and campaign maps
    • Updated Storm Speed, as occasionally storms would move slower than intended
    • Olympium Vein density has been increased
    • Adjusted anchor spawn frequency for main questline
    • Improved Spawn rates, certain materials now appear more frequently
    • Swamp Coral, Olympium, and Red Balloons


Known Issues

  • When reloading from a suspended run, the car might experience an incredible amount of upward movement depending on how closely to the car the game was suspended
    • This situation is dependent upon frame perfect scenarios and is affected by car and player collision

  • Some Campaign Mission details might appear on Expeditions

    • Details may appear in route planner information if junction is repurposed from a Campaign Mission

  • The Paint Shelf objective is registering paints and decal kits in locked Goldshells
  • Grid Inventory can become “sticky” and will not drag and drop certain items properly
  • Some Expedition mission icons can appear incorrectly with the Campaign icon rather than an Expeditions icon
  • Trip Report may not properly count trip time displayed when loading from a suspended run
  • Some AMD Cards + Drivers are soft-locking while attempting to load into gameplay

    • Recommended troubleshooting - update all drivers and verify game files via Steam or Epic

  • Occasionally Tool Instruction UI will scale smaller via HUD

    • Temporary solution: Using the tool will make the text scale properly

  • Tesla Towers don’t target Conductive Goldshells
  • Status effect indicators on bumpers are not rotating properly in inventory when storing part
  • Player can stand on rear left door when exiting car if rear left door is open, will also cause door to break and fall off
  • Occasionally, Players are able to highlight containers through walls

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