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SolateriaNewsPatch Notes v.1.0.43, v.1.0.44
Game update

Patch Notes v.1.0.43, v.1.0.44

Solateria · published 27 Apr 2026, 10:36 UTC

All newsPlayers around this dateRead on Steam

Hello, Pyron Warriors!

Here are the updates for v.1.0.43 and v.1.0.44.

Updates

v.1.0.43

  • Adjusted so that Basic Attack 1st hit does not bounce off when hitting Shielded enemies

    • Based on feedback regarding Charge Attack, the first hit no longer bounces when striking a Shield.

    • Since the first hit does not bounce, you can now perform a Charge Attack at close range to break Shields.

    • However, hits from the second onward will still bounce.

  • Adjusted position of 1 Memory Fragment in Terradin Greenhouse

    • The Memory Fragment that displays the location of the Seed Keeper has been moved upward.

  • Adjusted lightning behavior in Phase 1 of Primordial Flame

    • Lightning will no longer occur during Incapacitate state

    • Fixed delay time until lightning after pattern ends

  • Adjusted so Guard can be performed immediately after using Counter

  • Added adjustment so that Dark Status Effect AoE attacks are ignored for a certain period when using Special Attacks (Pyron Action, Burst, etc.)

  • Added explanation that auxiliary platforms are included in certain routes in ‘Traveler’s Path’ and ‘Adventurer’s Path’ modes

    • In both modes, auxiliary platforms were added in certain routes for obtaining Relics, but this was not previously mentioned.

  • Improved description for ‘Challenger’s Sword’ Parts

  • Improved tutorial explanation for Enemy - Shield

v.1.0.44

  • Adjusted so that Dodge on the ground does not consume Stamina outside of combat.

    • In non-combat situations, performing a ground Dodge will no longer consume Stamina. You can check the related details in the in-game tutorial.

    • For players who have already progressed in the game, the tutorial will be displayed upon interacting with an Altar once.

  • Adjusted motion of ‘Challenger’s Sword’ Parts

    • This Part cannot Guard even when holding a Shield and only allows Parrying. However, since the Shield-holding animation did not appear in the field, it was mistaken as a bug. The animation has been adjusted so that holding the Shield appears with the same timing as Parrying even when equipped.

Bug Fixes

v.1.0.43

  • Fixed an issue where the effect of Zephiron Knight would automatically play when entering certain scenes

Other Notice

  • The soundtrack is scheduled to be released on April 27 at 06:00 AM (PT).

To all Pyron Warriors,

Thank you always for your valuable feedback!

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