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GravebindNews0.11.1 Dragon's Lair, New Monsters, New Spells
Game update

0.11.1 Dragon's Lair, New Monsters, New Spells

Gravebind · published 23 Apr 2026, 22:35 UTC

All newsPlayers around this dateRead on Steam

+New Dragonhead Mines Area
-You can now go into the mine entrance in the Orc Fort.
-New mine area contains three new explorable levels with various creatures and environments varying from water to fire and a dragon's lair.
-Note: While the treasure tile texture is decorative in the lair, numerous treasures that you can take from gold to gold bars to new decorative gold items will spawn on top of and around the gold tiles.

+New Monsters
-In the new mine area, you will find new monsters as defined:
-Water Elemental: a middle to upper tier monster that is immune to fire, weak to lightning and casts numerous spells (two new: slow and drown)
-Lizardmen: a middle tier monster that is tough as scales literally, it is a little more difficult than orcs.
-Fire Dragon: Fire dragon is immune to fire sources of damage, has four different attacks including one that will just disintegrate you. Able to fly over impassable tiles in its lair... Payoffs are great here though enjoy numerous chests of spoils in its lair as well as potential for the highest level magical item drops.

+New Items
-You will find a new type of ore (platinum) in the lower level of the mines. You can mine this if you are a miner...
-Lizardmen will drop poisonous fangs that will be able to be used for alchemy in the not too distant future.
-Treasure Item Decor lots of new treasure items were added that you will find only in the dragon's lair such as golden plates, golden chalices and more. These have high value or can be displayed in your homes if you wish.

+New Spells
-White Magic: Slow - Slows down an enemies attack speed and cast speed by to 35% depending on your stats/skills.
-Druidry: Drown - Mid level Druidry spell, deals a low to medium amount of damage and has a chance of not allowing the target to cast spells for up to 10 seconds. Based on your skills/stats and opponents resistance.

+Bug Fixes
-Bug Fix: Spell Etchings on weapons should now properly save.
-Bug Fix: Scalemail Leggings should now properly identify as heavy armor.
-Bug Fix: Crash from magic cold effect on small weapons like daggers should be fixed.
-Bug Fix: Crash fixed when submitting a housing plan for a property and owning another property that has no house on it
-Bug Fix: Some mountain segments weren't clickable when mining
-Bug Fix: Wandering spawns should no longer appear behind walls or out of shot range to player they are attacking.

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