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PowerplayNewsDemo Week 4
Major update

Demo Week 4

Powerplay · published 1 Apr 2026, 00:20 UTC

All newsPlayers around this dateRead on Steam

Already 1 month and 18 updates since the release of the demo! Big thanks to all the players who are taking the time to play the game. Your feedback is helping us a lot. This week has been mostly about improvements to the pathfinding system, adding a base expansion vehicle, anti-air towers, and of course fixing a ton of bugs.

Version 0.1.41

  • integrate a new community map: Operation Arctic Shadow by @Scotsman !

  • fix trees sticking out of the fog of war

  • improve airfield UX: can recall and select all linked units

  • enemies follow a fleeing player for a longer distance

  • improve steam workshop UX

  • add link to steam forums on the feedback panel

Version 0.1.43

  • pathfinding refactor part 1 - potentially destabilizing, bare with us!

  • new unit and building tooltips

  • make the airfield buildable anywhere

  • turrets can attack low altitude air units

  • fix buildings spawning with less hitpoints than intended

  • fix infantry unloaded from transport without their guns

  • fix fighters going to the map corner if their target dies while taking off

  • fix crash when using "select all" on an empty airfield

Version 0.1.44

  • New unit: The base expansion vehicle

  • New building: The base expansion hub

  • only allow building in the radius of construction hubs

  • fix unit teleport when exiting buildings

  • fix unit teleport when unloading from transport helos

  • fix logibay bugs when multiple trucks compete for the same spot

  • update minimap when biome changes in edit mode

  • fix ghost buildings being recreated every frame

  • fix mapscript update before unit loading

Version 0.1.45

  • pathfinding polish

  • unit motion and attack line indicators

  • fix expansion hub artifacts

  • fix inserters on chains of only 1 conveyor

  • support colors in tooltips, for weapon and armor indicators

  • transport helicopter rotor animation

Version 0.1.46

  • pathfinding refactor continued

  • fix duplicate VO when issuing commands

  • show motion lines for moving airplanes

Version 0.1.48

  • major pathfinding refactoring. Units should move better, not get stuck in trees, and never ignore commands

  • Fix steam workshop sharing

  • enemies are always fog revealed when they attack

  • make gate and wall placement coherent with building placement

Version 0.1.49

  • New mission: Hold the line

  • Gates can auto-open for allies

  • Enemies auto-attack gates that block their path

  • Continue button in the victory screen leads to the next mission

  • Fix units freezing when being attacked by multiple turrets at once

Version 0.1.50 + Version 0.1.51 - 2 in 1 combo🍔

  • make construction radiuses bigger and disallow building outside the base

  • planes leave a crater after crashing down

  • fix airplanes move command being interrupted by nearby attacks

  • ability to tag multiple units in the editor

  • ensure plane jet fx is affected by the fog of war

  • ability to duplicate custom maps

  • new building: The missile turret (Anti-air)

  • gates only open if units are actually crossing

  • allow building defensive structures outside the base perimeter

  • better motion target selection, in waiting for the formation feature

  • fix units not attacking back when a stop command is issued

  • fix transport helo blades disappearing when taking damage

Your feedback is important

Please keep coming back to the demo and don't give up on the game as there will be regular updates until the release, which will happen in 2026. We will announce the release date as soon as possible. Goodbye commanders!

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