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Fallen Tear: The AscensionNewsPatch Update 1.0.1 + Future Updates!
In-game event

Patch Update 1.0.1 + Future Updates!

Fallen Tear: The Ascension · published 20 Mar 2026, 12:07 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

We’ve been reading your feedback closely, and we hear you. Thank you for taking the time to share your thoughts.

For today's Patch Update, we'll be implementing the dynamic resolution selection and display mode selection.Supported resolution includes :

1024x576, 1152x648, 1280x720, 1366x768, 1600x900, 1920x1080, 2560x1440, 3840x2160.

Here are some of the improvements we’re currently working on:

Combat Feel

• Smoother combat feedback and improved hit effects

• Skill balancing for both Hira and Bonds

• Improve enemy attack timing and reaction

• Adjustments to enemy stats and progression scaling

• Fix terrain platforming bugs

UI & UX

• UI readability improvements

• Adding missing icons and indicators

• Tooltips improvement for stat changes and clearer skill descriptions

• Improved visibility for important UI (oxygen meter)

• Reduced map icons for better clarity

Quality of Life Improvements

• Toggle Mini Map Option

• Gameplay resumes faster after area title appears

• Hira remains in sprint mode after jumping

• Notification markers for relevant events

• Add missing map icons for important npcs

• Dialogue should allow users to skip directly to the choices instead of closing the entire conversation

• Improvements to the map screenshot pin feature

Progression, Economy & Rewards

• Fixes to korr shards reward

• Add the vault in the castle for storing korr shards

• Retrieval system for lost korr shards

• Adjustment of all currency related values based on progression

We know there’s still more to improve. Your feedback is directly shaping these updates, and we’ll keep refining the experience with you.

If you have more feedback suggestions, please keep them coming

You can contact us through our Discord community or email us at:

📧 [email protected]

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