Let’s make a game full of cuteness and curiosity!
Hello! We’re CatDoors.
We have adjusted the overall gameplay balance, including cards and bard effects, and have also fixed several identified issues.
We hope this update allows you to enjoy Hayo and the General Store even more.
You can check the detailed information below.
Check Owned Cards, Increased Probability
• The appearance rates of related cards have been adjusted upward based on the cards you currently own.
*We hope this helps you manage the store more in the direction you desire!
[Cards]
Wizard Hat
• Increases Eri’s card destruction chance (10% → 30%). *Now calculated multiplicatively.
Fox’s Cauldron
• Increases Ami’s card destruction chance (20% → 65%). *Now calculated multiplicatively.
Raw Meat
• Rarity (Uncommon → Rare).
Overload Rune
• Rarity (Rare → Uncommon) / Gold (3 → 2).
Ore Pouch
• Gold (3 → 2).
Fairy of Truth
• Destroys adjacent <Suspicious Charm>. Gain 20 Gold per destroyed.
Ritual Dagger
• Destroys adjacent cards and then destroys itself.
Fox’s Hallucination
• If 2 or more are placed, gain 4 Gold.
Resonance Silver Coin
• If 3 or more are placed, gain 5 Gold.
Luxury Wallet
• Gain Gold per day of business (4 → 5).
[Bard]
Charging Meat
• Chance for Raw Meat to turn into Roasted Meat (5% → 50%).
• Chance for <Adventurer> to appear in card selection (5% → 20%).
Delusion within Illusion
• Chance for Eri to destroy <Low-grade Spellbook> (5% → 50%).
• Gain [Delete] (1 → 2).
Crisis During Hunt
• Chance for <Empty Bottle> to appear (5% → 50%).
• Gain [Refresh] (1 → 2).
Miela’s Honey Dish
• Chance for <Honey Dish> to appear (5% → 20%).
Crowded Restaurant
• Chance for <Squishy Mushroom> to appear (5% → 20%).
Bread Sold Out
• Chance for <Bread> to appear (5% → 20%).
• Gain daily Gold (1 → 2).
Passionate Blacksmith
• Chance for <Latent Ore> to appear (5% → 20%).
Sleepyhead in the Cave
• Chance for Pellu to add an Enhancement Stone (5% → 20%).
• Chance for <Blazing Furnace> to appear (5% → 20%).
Heart First
• Chance for <Rune> to appear (5% → 20%).
Perfect Delivery
• Chance for Miruri to appear (5% → 20%).
• Chance for <Feather Courier> to appear (5% → 20%).
Letter Beyond the Lips
• Chance for Serpia to appear (5% → 20%).
• Spend Gold (5 → 3) to obtain 1 Normal Gift.
New Discovery
• Chance for Ahr to appear (5% → 20%).
Lack of Supplies
• Chance for <Customer> to appear (5% → 20%).
• Chance for <Iron Wall Shield> to appear (5% → 20%).
Soft Reason
• Chance for <Mirror> to appear (5% → 20%).
Comfort in a Handkerchief
• Chance for <Handkerchief> to appear (5% → 20%).
Overnight Research
• Chance for <Magic Goods> to appear (5% → 20%).
Guidance of the Stars
• Spend Gold (5 → 3) to gain [Refresh] (2 → 3).
Qualification of a Leader
• Spend Gold (5 → 3) to gain [Delete] (2 → 3).
*All chances are calculated multiplicatively.
[Settlement Gold]
Second Settlement
• Required amount reduced (100 → 80) to give more room for early deckbuilding.
Boss Battle
• To increase tension, required Gold in Normal Mode boss battles changed (500 → 1000).
Waitlist – Sorting
• Customers and items are now sorted separately.
Card – Upgrade Gold Display
• Confusion / Upgrade / Delete screens now display Gold including added amounts.
(Added Gold: from card effects or upgrades.)
Story Effect – Close Operation
• Can now also close with:
• ESC key, click on black screen.
Mirko
• Fixed Gold changing ×2 instead of +2 for adjacent <Rune>.
Mana Drain
• Fixed Gold accumulation not triggering.
Bard Stories
• Fixed button click area error.
• If Gold is insufficient, Bard stories cannot be selected.
• Cards destroyed by Bard effects now properly trigger their “on destroy” effects.
• Cards can now be upgraded multiple times.
Rat Hole
• Fixed duplicate triggering of adjacent card effects.
Mechanical Doll – Display Error
• Corrected cog chance to 5%, not 1%.
Waitlist – Upgraded Cards
• Cards with increased Gold due to Bard effects now display as separate cards.