Greetings Commanders,
First of all, a huge thank you for your warm welcome when we launched and for the support you showed the game during all the Early Access period.
We are grateful for your trust in this project that began as an experimental game with our main objective with system design to be innovative and reinventing in its way the genre of the tactical game (which is a tricky but essential process).
For that reason, if some player wants to support our endeavour by voting for Xenopurge in the Most Innovative Gameplay Steam awards, that would mean the world to us!
Leaving us a review with a few lines about what you loved most in the game would also help us in exploring the future of our work on this special project that is Xenopurge.
When we started our Early Access in July, we had 2 playable squads and 5 months later for our full release, we now have 4 different squads with each unique mechanics, some based on high risks for better rewards, other on changing a whole mechanic like the healing for the Synthetic Squad... And of course, 150 achievements, more difficulty modes, more weapons and command... As well as a whole story campaign mode.
All that was built also thanks to your amazing feedback and each new suggestions we receive helps us improve and shape Xenopurge to be the best experience possible.
To quote this amazing article from PC Gamer, Xenopurge is "tense, claustrophobic and everyone is probably going to die. It's great!", and we're glad to read in your reviews too that the "good stress" and tension we wanted to create is there and you can't escape it even from behind your screen(s)!
We're still working on updating and improving Xenopurge so stay tuned for what's next!