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Crown of GreedNewsHotfix 1.1.1
In-game event

Hotfix 1.1.1

Crown of Greed · published 28 Apr 2026, 20:44 UTC

All newsPlayers around this dateRead on Steam

Greetings, Rulers!

Update 1.1.1 is now rolling out across Rodovia! This patch brings a massive wave of bug fixes, addressing numerous community reports regarding scenario progression, AI behavior, and save/load stability.

Hotfix 1.1.1 Notes

AI & Hero Behavior

  • Party Attack Flags: Fixed a major AI issue where only the party leader would respond to Attack Flags.

  • City Loop Fix: Fixed an issue where party members would wander into the city while the party leader remained permanently stuck waiting for them to return.

  • Skill Purchasing: Fixed a bug where Druids would completely ignore the Tornado skill and fail to purchase it despite having enough gold and experience.

  • Guards: Fixed an issue where a guard would remain permanently frozen in place if their Guard Tower was destroyed.

Gameplay, Buildings & Balance

  • Spawners: Fixed a critical bug where certain enemy spawners would fail to summon any units.

  • Marketplace Workers: Fixed an issue where some worker points around the Marketplace were inaccessible, causing workers to fail their tasks.

  • Sewers: Fixed a bug that allowed Sewer entrances to be improperly built and stacked on top of one another.

Save/Load Stability

  • Critical Soft Locks: Fixed a major save/load soft lock that caused a wall of internal errors and incorrectly triggered the tutorial (even if it was disabled).

  • Missing Building Errors: Fixed internal errors related to object IDs occurring upon loading saves (frequently encountered in Burning Grove).

  • Untargetable Monsters: Fixed a rare bug where saving and loading at the exact moment a monster died would leave it stuck in an untargetable idle animation.

  • Sewers: Fixed a bug where saving and loading the game would alter rat nest positions and drastically (and incorrectly) increase rat respawn rates.

Audio & Visuals

  • Added missing damage and impact visual effects (VFX) to several newly added buildings.

  • Fixed some visual effects not disappearing properly

Scenario-Specific Fixes

[Price of Gold]

  • Fixed an issue where completing part of a quest before officially unlocking it would fail to register retroactively.

  • Fixed a save/load issue causing already defeated enemies to respawn.

[Night of the Fangs]

  • Mercenary Mission Balance: Significantly improved the mercenary side quest to make it more rewarding.

  • Fixed an issue where saving and loading during the "Defeat the pack" phase caused the Lord of Fangs to lose his damage resistance on subsequent spawns.

  • Fixed the invulnerability visual effect incorrectly remaining on the Lord of Fangs after the silver caravan arrives.

  • Fixed an issue where the dialog regarding the swamp artifact played its audio, but the text box failed to appear.

[Lost in the Fog]

  • Fixed an issue where the vampire attack timer displayed placeholder text values after a save/load.

[Burning Grove]

  • Fixed the final enemy waves spawning from only one location instead of the intended four indicated by map pings.

  • Fixed an issue where enemies would ignore and not attack the player's Dryad towers.

  • Fixed a save/load issue occurring after destroying swamp habitats that resulted in console errors and respawning already defeated enemies.

[Sins of the Ancestors]

  • Fixed an issue where the Advisor would incorrectly speak the Berserker's lines if the game was saved and loaded at the very beginning of the scenario.

  • Removed an incorrect undead counter from the "Light the ritual bonfire" objective UI.

  • Fixed internal errors occurring when the player's castle is destroyed.

[The Creaking Hut]

  • Fixed an issue where performing a save/load at the start of the scenario caused Baba Yaga's house to lose its buffs.

[Cult of Shadows]

  • Fixed an issue where the "Forbidden Forest" quest remained in the quest log after completion and failed to register in the meta-progression upon finishing the scenario.

[Gates of Hell]

  • Fixed the trigger size and position for the southern Obsidian Apex

  • Corrected a side quest description to clarify that destroying enemy habitats is required, not just killing the enemies.

  • Fixed a bug where demons retained the "War of Destruction" buff even after all Obsidian Spires were successfully destroyed.

  • Fixed the Scavenger's Spire failing to spawn Chomoks when attacked.

  • Fixed an enemy habitat that was spawning units in unreachable locations.

  • Fixed an issue where saving and loading before the Overlord's spawn caused him and his wave to appear without their intended buffs.

  • Fixed a side quest dialogue near the altar that incorrectly referred to the surrounding hostile spirits as "neutral".

[Lord of Greed]

  • Ending Fix: Fixed an issue where completing the final scenario failed to trigger the end credits.

  • Fixed multiple script errors, NullReference exceptions, and incorrect defense flags on enemy habitats upon first loading into the scenario.

  • Fixed a critical soft lock and console error spam caused by saving and loading before the first attack.

  • Fixed a critical soft lock caused by Dargrothan's fire breath hitting the sewers after a save/load.

  • Fixed a bug where the objective to destroy Dargrothan's lair would incorrectly reappear after the dragon spawns.

  • Fixed an issue where Dargrothan's AoE attack could damage invincible Sewers, prompting missing-icon notifications and causing peasants to attempt impossible repairs.

  • Fixed a bug where saving and loading before the first attack permanently removed Dragrothan's invulnerability.

  • Fixed a bug where heroes recruited after completing side quests would not receive scenario-specific buffs if a save/load was performed.

  • Fixed missing sound effects (SFX) for Dargrothan’s attacks and impacts.

  • Fixed an issue where the narrator would still prompt the player to gather gold even after successfully delivering the tribute caravan.

  • Fixed an issue where Dargrothan's voice lines would incorrectly play while he was asleep.

  • Fixed dialogue issues where Dargrothan's lines were incorrectly displaying the Advisor as the speaker (and vice versa).

  • Fixed a visual bug where some Royal Guards would turn blue after completing the Guardian side quest.

  • Adjusted small tree assets near the castle that were blocking building placement and trapping heroes.

How to Report a Bug

To help us investigate and fix issues as quickly as possible, please provide the following on our Discord or Steam forums:

  1. Detailed Description: Explain exactly what happened, including the mission name and the steps leading up to the bug. Screenshots or videos are highly appreciated!

  2. Log Files: Attach your Player.log and Player-prev.log files.

  3. Save Files: Include your entire campaign profile folder or the specific saves folder.

You can find both your logs and save files at this location: C:\\Users\\[username]\\AppData\\LocalLow\\BLUM Entertainment\\Crown of Greed

You can send an email:

[email protected]

Or join our Discord and create a post:

https://discord.gg/bkxN5f6hwp

If you are enjoying your time in Rodovia despite the initial hiccups, please consider leaving your Steam review. It helps us immensely as we continue to polish and expand the game.

Thank you for being part of this journey. Now, go and claim your crown!

Thank you, Kings

Blum Entertainment Team

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