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Kristala - Digital ArtbookNewsPatch Notes for Kristala Version 1.0.7
Game update

Patch Notes for Kristala Version 1.0.7

Kristala - Digital Artbook · published 27 Apr 2026, 23:22 UTC · build 22983337

All newsPlayers around this dateRead on Steam

Patch Notes for Kristala Version 1.0.7

The following is a list of patch notes and bug fixes for Kristala Version 1.0.7


Patch Update – Combat Improvements and Poise Rebalance Now Live

This update introduces a global enemy Poise rebalance, improvements to charged heavy attacks and traversal interactions, updates to the Rhylotha encounter, quest progression fixes, UI refinements, and additional audio polish across multiple areas of the game. Thank you for your continued feedback and support.



Gameplay, Combat & Traversal Improvements

  • Kota Rangers are now easier to stagger during combat

  • Reworked enemy Poise across all enemies and bosses so staggering feels more intuitive and aggressive combat is more rewarding

  • Adjusted heavy attacks across all weapon types so they can be properly charged, improving responsiveness and impact

  • Fixed an issue where Greatsword heavy attacks could unintentionally trigger certain spells or skills

  • Increased stagger windows for Kota Ravagers and Kota Assassins to encourage counterattack opportunities

  • Corrected Mana costs for channeling and charged spells

  • Fixed inconsistencies when interacting with rope pulleys

  • Improved camera behavior while using rope pulleys



Boss Encounter Improvements

  • Added a Jump Slam attack to the Rhylotha boss encounter to improve gap-closing behavior

  • Introduced additional melee combo variations to the Rhylotha boss encounter for increased combat variety



Quest & Progression Fixes

  • Fixed an issue preventing progression in Zazagrul’s questline if players had not spoken to Atreus Stone after interacting with Ursul

  • Added a progression barrier in the forest to prevent advancing before starting the Something Wicked quest

  • Players previously stuck in Something Wicked can now return to Zazagrul’s original location and speak with her to continue progression



Rune & Status Effect Fixes

  • Fixed an issue where Vigilant Runes did not remove their effect until the game was reloaded

  • Fixed an issue where Vigilant Runes effects did not appear correctly in the character status UI



UI & Equipment Menu Fixes

  • Fixed an issue where the Angler Trappings cape did not display correctly in the Preparation menu

  • Improved navigation within the Preparation Spells interface

  • Removed unused features from the Preparation and Equipment menus

  • Fixed a text display issue affecting mana cost reduction descriptions in the spell tree



Audio Improvements & Optimizations

  • Optimized environmental ambience audio for improved performance and consistency

  • Updated Drain Life sound effects

  • Reduced repetition of Kota Ravager run vocalizations during encounters

  • Improved rock throw sound effects for better clarity and impact

  • Added wind sound effects to rope lifts for improved environmental feedback

  • Improved Kota Poisoner sound effects for better combat clarity and feedback



Localization Fixes

  • Fixed an issue where Traditional Chinese text did not display correctly in-game



Known Issues & Workarounds

Reminder: please check the Kristala Notice Board for a list of currently tracked issues, temporary workarounds, and status updates on upcoming fixes:

https://www.astralclocktowerstudios.com/kristala/notice-board

This page will be regularly updated alongside future patches so players have access to the latest information. Thank you again for your continued feedback and support as we keep improving Kristala. -The Kristala Dev Team

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