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Old WorldNewsOld World April 22nd Updated Test Build
Game update

Old World April 22nd Updated Test Build

Old World · published 22 Apr 2026, 20:36 UTC · build 22904113

All newsPlayers around this dateRead on Steam

Old World test branch update 1.0.83288 Test 2026-04-22

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Units can repair any improvement they can build (affects Disciples and Brahmins)

  • Ship build queue options added for each harbor in a city, in addition to each body of water that does not have a harbor, to allow choosing where the ship spawns

  • Improved city site distribution for 2-team maps

  • Added Phidias, a Builder Artist, as a starting courtier to the Pericles dynasty (Heroes of the Aegean / Wonders and Dynasties)

  • Can no longer recruit Fanatic Raid units in the Wrath of Gods scenario (Wrath of Gods)

Programming

  • Improved performance when rendering timeline GIFs

  • Moved the minimum number of non-trashable techs offered to XML (MIN_NON_TRASHABLE_TECHS_AVAILABLE)

  • Stale network games are cleared from the database on failed connection

  • Potential improvements to Bluetooth audio output

UI

  • Added Tech Tree to Extras menu, to allow viewing the tree without being in a game

  • Pressing ALT now shows health bar damage preview of non-hostile units, in addition to the damage preview text that is displayed without ALT

  • Specialists on pillaged tiles are now shown in most city UI counts, with warning color

  • Map cameras now adjust the center of their view to avoid featuring large out-of-bounds areas

  • Handling of possessive character names now language dependent

  • Updated Map Size tooltip to show the actual maximum player count

  • Bridges now only render over rivers when a road segment is present on the tile leading up to it

  • AddImprovement bonus is no longer valid when the only valid tiles already have improvements

  • Added warning text and hint to use CTRL when placing a bonus improvement on a tile with an existing improvement

  • Religion overlay is now displayed, at a lower opacity, for cities that will soon have a religion (eg via Shrine construction)

  • Added Ruthless AI text explanation to AI opinion due to being close to winning or having an alliance

Bugs Fixed

  • Fixed network games sometimes not getting relisted after getting unlisted

  • Fixed Allied Tribes being able to respawn settlements that are being claimed by player units

  • Fixed Map Search player dropdown options

  • Fixed disciple construction animation not being affected by Disable Idle Animations

  • Fixed minimum detail rivers occluding unit widgets

  • Fixed positive yield modifier on negative yield issue

  • Fixed issue when two volcanic eruptions overlap

  • Fixed some river materials having an incorrect stencil buffer value

  • Fixed Tribes paying tribute while at war

  • Fixed Close button being hidden behind Console in Game Editor

  • Fixed tech buttons not updating in Game Editor consistently

  • Fixed mission cooldown helptext issue

  • Fixed SP setup display on ultrawide resolutions

  • Fixed tooltips spawned from Reminders panel not being lockable

  • Fixed yield rates not updating after getting units from events

  • Fixed Hall of Fame Regenerate HOF issues

  • Fixed mirror map generation artifacts

  • Fixed scouts getting stuck in foreign territory after Schemer leader change

  • Fixed some ZOC issues related to visibility

  • Fixed Heroes of the Aegean scenario 5 fire display issues (Heroes of the Aegean)

  • Fixed Elephant Archer achievement text (Empires of the Indus)

  • Fixed Attila the Hun appearing as a player character instead of a Hun (Empires of the Indus)

  • Event and text fixes

More from Old World

Other announcements

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In-game event9 Sep 2026Old World September UpdateMain Branch 1.0.84658 release 2026-09-09 Headline changes · Polybolos now have +50% attack (was +50% attack vs Ranged) · Forts cannot be adjacent to other Forts · AI builds fewer Militia, Conscripts and obsolete units Design · Polybolos now have +50% attack (was +50% attack vs Ranged) · Forts cannot be adjacent to other Forts · Increased defensive modifier of Garrison/Stronghold/Citadel by 10%…Game update2 Sep 2026Old World September 2nd Test updateOld World test branch update 1.0.84582 Test 2026-09-02 To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list. Design · Forts cannot be adjacent to other Forts · Increased defensive modifier of Garrison/Stronghold/Citadel by 10% · Lowered The Gatherer and The Resourceful cognomen levels (from 3…Community28 Aug 2026Old World News Roundup at the Hooded Horse August Publisher SaleHello everyone! Old World has continued its monthly development, releasing the August update this month, which includes gameplay, balance, and UI improvements. If you missed this update, make sure to keep reading for the full roundup below. Old World is also part of the Hooded Horse August Publisher Sale at 75% off. Check it out, and check out the other games on sale during the Hooded Horse Aug…