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AI SocietyNewsAI Society V1.8.2 | Patch Notes
Game update

AI Society V1.8.2 | Patch Notes

AI Society · published 12 Apr 2026, 20:24 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

We've added some major improvements and features in this new update, see below for the list:

  • Improved / fixed affinity system where there was minimal relationship growth or decline.

Relationships now evolve on their own between characters based on personality compatibility,

shared workplaces, and proximity. Characters who work together or hang out at the same tavern

in the evening grow closer faster. People who never cross paths still drift slowly through village

gossip.

  • Relationship types (friend, rival, enemy, best friend, etc.) now automatically stay in sync with

how characters actually feel about each other instead of getting stuck on old labels.

  • The social feed got a full redesign. Left sidebar shows character avatars with a gold highlight if

they posted today. Click any avatar to see their profile including their occupation, hobbies, coin

balance, and who their friends and rivals are. Click relationship chips to jump between profiles.

Click any name or avatar in a post to view that character.

  • Daily reply quality improved. Characters now know how they feel about the person who posted,

so rivals leave cold or sarcastic comments instead of generic praise. The AI better understands

the difference between personal purchases, town projects, drama, and casual conversation.

  • The town panel got a redesign. Characters now show up in a clean grid instead of a long list.

Each card has their avatar centered on top, name, role, HP bar, coin count, and what they're

currently doing. Click any card and the character sidebar slides in alongside the town panel so

you can browse your whole village without losing context.

  • Characters now spend money based on personality. Generous characters buy gifts for their

closest friend. Serious characters donate to the town treasury. Playful characters gamble with

whoever is around. Selfish characters treat themselves to luxuries. Lazy characters buy comfort

items. The AI writes a unique post for each purchase that matches their personality.

  • Strong friendships now influence spending. Even selfish characters will occasionally buy a gift

for someone they truly care about if the bond is strong enough.

  • Fixed emoji rendering issues on Linux. Replaced emoji characters with proper game sprites so

all platforms display correctly.

  • Opening any panel now properly closes whatever was open before, including the character

creator. No more panels stacking on top of each other.

  • Fixed the bundled AI engine not starting on some Linux systems. GPU acceleration now works

automatically for NVIDIA GPUs. Systems without a supported GPU fall back to CPU mode

which is slower but fully functional. AMD GPU users on Linux can install ollama separately for

GPU support.

B8ve

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In-game event26 Aug 2026AI Society v3.2.7 | Patch NotesHey everyone! In the following v3.2.7 update, we've added the following: · ESC key now opens in game menu · Improved personality engine for characters who have more neutral, middle stats. · Improved social media posting & replies · Fixed bug where some damaged buildings could not be destroyed NEAR FUTURE UPDATES: 1) New character visuals / revamp with more animations. 2) New game modes outside…In-game event4 Aug 2026AI Society v3.2.5 | Patch NotesHey everyone! In this recent v3.2.5 update, we've added the following: · Optimized Ai system to work better on lower performance machines · Improved Ai system. Villager posts and conversations no longer degrade as your town grows. · Fixed minor UI design issues such as empty space on confirm dialogue boxes Join our Discord server to discuss new ideas, bugs, and just chat! Thanks everyone! B8veIn-game event30 Jul 2026AI Society V3.2.4 | Patch NotesHey everyone! In this recent update, we've added the following: · Added a School building located above the stable. Kids now go to school to get educated. · New roles added: Teacher · God Powers 'The Village' panel now displays the name of the characters' house instead of "Settler's House" We also recently created a discord server and would love for you to join to discuss new ideas, bugs, and j…