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ShipShaper: Falconeer ChroniclesNewsWeekly update
In-game event

Weekly update

ShipShaper: Falconeer Chronicles · published 3 Apr 2026, 11:30 UTC

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Hi Everyone.This monday I accidently wiped the weekly leaderboard without promoting the top 10 to the greatest of all time. I am exceptionally sorry for that bit of fail. So besides the perfomance and QoL improvements, this week got some new content.1. Torpedo Bows, two new bows which fit the weekly theme of a Torpedo boat. One of which actually connects to the turtle deck hull. Check out the types of subs you can now make.

2. A general update to bendy/hull shape following castles, I've removed every castle following the contour cuz quite often its not what you want, and added a very specific castle the 'hull hugging square castle and the quarter gallery is also contour following. In the below image both, but also a regular straight castle at the front, to show you the difference. I hope this is an improvement and gives you better versatility. The square castle is also very angular and will also fit well on a modern ship.

There are a lot of fixes and small annoyances I got rid of, things not dragging etc etc. This is an ongoing hunt (still found such an issue in the video below which has me going through all the improvements for this week.


Let me know if the performance of the game has improved and if any new bugs appear. there is now so much procudural generation going on it's getting its own quirks.. Cheerio and happy Easter!

Tomas

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Major update11 Sep 2026The Squadrons Major Update is Here!Ahoy ShipShapers! I hope you've been enjoying preparing your creations for the weekly challenge that was mentioned by Wired Productions yesterday - but today we want to tell you about the first proper major update to ShipShaper. This has been a mad dash all week to get a lot of your feedback integrated, while having a ton of fun with the enhanced physics I added last week and just bringing that…Community10 Sep 2026Share Your Creations and We'll Bring Them to Life!Ahoy there Shipshapers, we hope that you've been enjoying your time with the early access launch, whether you're an old sea dog veteran of the Ursee and evolving demo, or this is your first foray into the creative world of Tomas Sala's Falconeer universe. Today we're here to tell you a little about the start of our weekly ShipShaper competition and how it ties into the games global leaderboards…Game update4 Sep 2026The beta patch has been released for allAfter a day of testing butting the "full physics" toggle in world mode live,, have fun sinking and testing your ships with this fuller simulation.. Don't put all your guns in the back, unless you want to keel over ;) · Added a new full physics button that will allow ships to list, keel over and sink. stability is derived from hull rations, superstructures, gun weight, riggers and so forth. · if…