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Gigantes Ex MachinaNewsPatch Notes
Game update

Patch Notes

Gigantes Ex Machina · published 24 Mar 2026, 04:05 UTC · build 22474592

All newsPlayers around this dateRead on Steam

In this update, we focused on adjusting elements that were performing excessively well.

These changes aim to prevent certain equipment from becoming overwhelmingly dominant and to ensure a wider variety of choices remain viable.

We will continue to monitor data closely and make improvements in the future.

Patch Notes

Primary Weapon Adjustments

  • Beam Rifle

    • Max Level Magazine Capacity: 3 → 2

  • Beam Smartgun

    • Focused Beam

      • Magazine Capacity: 3 → 2

Secondary Weapon Adjustments

  • Auto Turret

    • Durability: 120 → 60

  • Napalm Launcher

    • Damage: 10/s → 12/s

    • Max Level Damage: 30/s → 20/s

Ability Adjustments

  • Tactical Ballistic Missile

    • Damage: 1000 → 800

    • Reload Time: 45s → 60s

Bug Fixes

  • Fixed an issue where mission rewards were not displayed correctly even after being obtained.

  • Fixed an issue where the Magnetic Field Generator would not automatically activate against Eclipse units.

  • Fixed an issue where the game could freeze if the player leveled up at the exact moment a mission was completed.

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Other announcements

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