Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Infinite RuinsNewsDemo Update v0.17.0
Game update

Demo Update v0.17.0

Infinite Ruins · published 23 Mar 2026, 13:38 UTC

All newsPlayers around this dateRead on Steam

The Descent Awaits

The Infinite Ruins upgrade now includes a confirmation dialog before triggering the end of the demo. Its cost has also been adjusted.

  • You’ll be warned before descending

  • The Descend button is slightly delayed to prevent accidental clicks

This makes the end of the demo a deliberate choice, not a misclick.

Visual & UX Improvements

  • Purchase animations are now faster and feel more responsive

  • Added a Bloom intensity slider in Graphics settings

  • Demo end screen has been visually reworked to better match the rest of the UI

Better Controls & Flow

  • Pressing ESC now closes:

    • Upgrades view

    • Golems panel

    • (in addition to the pause menu)

  • New option: “Pause on Upgrades”

    • When disabled (default), the game continues running while browsing upgrades

Audio Fixes & Improvements

  • Fixed UI sounds not respecting volume settings

  • Fixed startup audio playing at full volume for a frame

  • Default volume levels adjusted:

    • Master: 30%

    • Music / SFX / UI: 70%

Fixes

  • Game correctly runs in background when pause is disabled

  • Stats button no longer appears inside the upgrades view

  • Options menu always opens on the Gameplay tab

Final Notes

This update is all about making the experience smoother, clearer, and more intentional, especially as you approach the end of the demo.

More systems, more depth, and more chaos are coming soon.

Stay tuned.

More from Infinite Ruins

Other announcements

All news
Major update31 Aug 2026Update 1.2.0 - New Progression, Journal, Synergies & Improved Endless ModeHello everyone! We're excited to share a major update for Infinite Ruins focused on improving progression, pacing, replayability, and giving you more reasons to keep digging. Based on your feedback and our observations since launch, we've made some significant changes to how the game unfolds across your first runs, added a completely new Journal, introduced Elemental Synergies, and reworked End…Game update31 Jul 2026Update 1.1.0 - Cloud Saves, Bug Fixes & MoreHello everyone! First of all, thank you to everyone who has played Infinite Ruins since launch. Seeing you explore the ruins, discover new mechanics, and share your thoughts has been incredibly rewarding. We've received a lot of valuable feedback from the community, and this update focuses on improving the overall experience with quality-of-life changes, Steam Deck improvements, bug fixes, and…Community25 Jul 2026Steam Playtest Ends Tomorrow - Thank You for Your Feedback!Hello everyone! The Infinite Ruins Steam Playtest will officially end tomorrow July 26th (19:00 CEST) . I want to sincerely thank everyone who downloaded the playtest, reported bugs, filled out the survey, or simply spent time exploring the ruins. Your feedback has already led to many improvements, including gameplay balance, progression pacing, UI changes, and quality-of-life features. If you…