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Smack TalkNewsDiver and a Developement Update
In-game event

Diver and a Developement Update

Smack Talk · published 19 Feb 2026, 08:13 UTC

All newsPlayers around this dateRead on Steam

The Diver is here! With a insane move set from summoning manta rays as platforms to dive bombing opponents on a anchor. We hope you guys enjoy playing this character as much as we enjoyed making it, from the vote contest to all the cool move ideas we got from your comments.

On a different note I wanted to let you guys know that we're stopping our smaller weekly updates and planning to move to a bi weekly schedule with bigger more impactful updates instead. There are several reasons for this when we first released Smack Talk we wanted to update weekly to make sure people knew how seriously we were taking the game. However we've gotten feedback and we realized it would be better for the game to get updated in larger more spread out chunks.

I'll be honest Smack Talk is still pretty messy code wise when we released in early access around the start of December we had only been working on the game for around 2 months. This combined with Smack Talk being my first multiplayer game, and weekly updates while still learning as I go, has left a lot of the code in need of a rework. Unfortunately a week just isn't enough time to fully rework some systems.

Another reason for the change is just the fact that single character/stage updates just aren't that impactful and we want updates to genuinely be exciting for players. For example some members of our discord came up with the idea of themed updates where we could release several characters/stages based around a theme.

I also want to address the biggest bug currently in the game where if a player or spectator leaves everyone's voice recognition breaks. I believe I know the cause but this is one of the issues where I'm going to have to rework several scripts so I wasn't able to fix it for this update. In the meantime I've removed the ability to join mid match as a spectator so hopefully it happens much less often. I should be able to fix it for our next update or if I'm quick enough I'll push a small patch. That's enough yapping from me though we're still motivated and committed to finishing Smack Talk and we really appreciate all the support see you in 2 weeks ːsteamhappyː

Changes:

Diver

Alien Emote Bogos Binted?

Cop Suspect Fleeing in pursuit

Hitbox reduced (more accurate now)

Chef Chop Chop

Stun for both hits 0.35sec → 0.2sec

Hitbox reduced (slightly smaller)

You’re Cooked

Stun time 0.6sec → 0.5sec

Samurai Flowing Koi

Projectile Lifetime 2sec → 1sec

Added 5 starting frames to move

Projectile Speed 5 → 6

Pigeon Gobble Gobble

Enabled movement (This might make it busted)

(Also changed cooldown to 0.5sec idk why it was 1sec)

Magical Girl Starlight Blast

Stun time 0.7sec → 0.6sec

Glitter Wand Smash

Dmg 12 → 18

More from Smack Talk

Other announcements

All news
Major update27 Aug 2026Smack Talk Full ReleaseHey everyone the long awaited Smack Talk Full Release is here! Its been almost a year since we first announced Smack Talk. In the 30-ish updates since early access we've managed to squish major bugs, and add a meaningful amount of content and features. With this new themed update we're adding 2 new Characters the Power Ranger and the Kaiju along with a city stage! These two fighters come with t…Game update25 Aug 2026Quick patchAdded achievements, and fixed a issue I've been trying to figure out forever where if the host started a match new players couldn't join. Also a few other smaller bug fixes and tweaks like some ultimates are immune to being canceled now. Portuguese, German, and Russian added. Full release is on the 27th see you guys later ːsteamhappyː. (we kinda lost track of all the balance changes sorry😅. po…Game update28 Jul 2026French Spanish and Chinese supportHey guys its been a while since the last update as we're working on localization and content for the full release. We'll be putting out more languages over the next while these are just the first we've finished. Due to complications with the voice recognition program we're using we've had to mostly do the translations ourselves which may lead to some weird wording or phrasing if you encounter a…