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Escape Academy 2: Back 2 SchoolNewsLightbulb Moment | Devlog #9
Community

Lightbulb Moment | Devlog #9

Escape Academy 2: Back 2 School · published 6 Feb 2026, 23:00 UTC

All newsPlayers around this dateRead on Steam

🔔WISHLIST ESCAPE ACADEMY 2 ON STEAM!🔔

Hey again Escapists!

We’re keeping up the momentum with our next devlog. Personally, I’m finding myself extremely excited to write this because the topic of this blog post is something we’ve gotten a good handful of questions on since our announcement of Escape Academy 2: Back 2 School. We’re answering the question that’s got everyone on the edge of their seats:

Where’s Turmeric?

Don’t worry - Turmeric has plenty of business left on campus, and she hasn’t disappeared from the Escape scene just yet.

Today, we’re excited to show you a level with the codename “RAT”. Welcome to “Lightbulb Moment”.

We won’t spoil any of the juicy narrative details just yet (sorry gang, you’ll have to play the full game to figure that one out 😉) but in true devlog fashion, we’re excited to jump into the nitty-gritty of what you can expect from this level.

Turmeric is in trouble! We’ve gotta help her!

As you’d expect from the Academy, saving the beloved class pet won’t be as simple as opening the lock. That’d make too much sense. This level draws a TON of inspiration from Rube Goldberg machines, which if you’re unfamiliar, are a type of whimsical chain-reaction contraption that usually relies on common household items to cause a cascading effect that makes something happen. Usually this is something mundane, like starting your coffee machine, or turning on the oven, but in our case, we’ve got a class pet to rescue.

Credit to Whimsical Widgets for the picture used above; if you’d like to read more about Rube Goldberg machines, you can check out the Wikipedia page here.

What else?!

Contraptions and whimsy are only the start, of course! Littered throughout the level are a bunch of different puzzles that utilize physics in unique ways for puzzle solutions - whether this be rotating cheese, throwing paper airplanes, or turning a rat into the best sailor you’ve ever seen.

Marble puzzles are making a comeback in Escape Academy 2: Back 2 School! This time, thanks to our updated game engine, they’ll be able to rely on actual physics instead of animations, letting us implement puzzles like this far faster and cleaner than before. This also allows us to increase the complexity and variety of puzzles in the final product of the game, something that we are very excited for!

As you travel through RAT, Turmeric will make her journey all the way around this space, eventually making it back to the start. (Not before indulging in several different means of transportation to accomplish this, though!) Choo choo!

The █████ ██████?!?!

Please! Be careful! The █████ ██████ isn’t safe! If we don’t █████ ███████████ ███████████ ███████████ ██████, Turmeric could █████ ██████ ███████ ██████████████████████████ ██████ █████. We must be quick.

And finally, yes. You can pet the RAT.

That’s all for now!

We hope you enjoyed this early peek at what RAT will have to offer. There’s a lot of opportunities in this space for whimsical puzzles, something that our team has always been fond of. If you have suggestions, or some stuff you’d like to see in a future devlog, just let us know and we’d be more than happy to indulge!

See you in the next one….and don’t forget to:

🔔WISHLIST ESCAPE ACADEMY 2 ON STEAM!🔔

With much love,

Coin Crew Games💛💜

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