Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
In My Bubble •°News[Notice] Gameplay Log Collection
Community

[Notice] Gameplay Log Collection

In My Bubble •° · published 4 Feb 2026, 04:41 UTC

All newsPlayers around this dateRead on Steam

In My Bubble •°
Personal Information Collection Consent Form

Hello, this is the JuicyHouse development team.

It is already just one day left until the game launch!

To provide better game quality and a smoother gameplay experience, we plan to proceed with gameplay log collection via GameAnalytics as described below.


🗓️ Collection Period

2026-02-05 ~ 2026-02-12 (Approx. 7 days) We will collect gameplay logs through GameAnalytics during this period.


🧭 Purpose of Collection

  • Improvement of game balance

  • Reference for improving gameplay flow and systems

  • Bug fixes and enhancement of game stability

Please refer to the details below for specific collection items. Thank you.


📜 Privacy Policy

In My Bubble •° (hereinafter referred to as the 'Game') values the user's personal information and collects and processes user information in accordance with relevant laws and platform policies as follows.


1. Items of Information Collected

1-1. Information Automatically Collected via GameAnalytics SDK

The Game automatically collects the following information through the SDK provided by GameAnalytics.

Item

Description

User Identifier

Steam ID (when using Steam) or Anonymous UUID generated within the game

Device Information

Operating System (OS), Device Model Name

Language & Region

System Language Settings, IP-based Region

Basic Play Info

Session Start/End Time, Game Version

※ Steam ID is used solely to track individual user gameplay progress (death count, playtime, stage clearance, collectibles, etc.). We do not access information such as Steam nickname, profile, or friend list through the Steam ID.


1-2. Information Collected via In-Game Custom Events

During gameplay, custom log events are collected in specific situations defined by the developer as follows:


1. Session Information

Item

Description

Session Start

Recorded when the game starts

Previous Crash Status

Whether the previous session ended abnormally

Heartbeat

Records current location and session playtime every 60 seconds

Session End

Total session playtime (seconds)

Session End

Total death count during the session

Session End

Number of stages played

Session End

Average APM (Actions Per Minute)


2. Stage/Level Information

Item

Description

Level Start

Recorded when entering a level

Attempt Count

Number of attempts for the specific level

Assist Mode

Whether Assist Mode is active

Level Complete

Recorded upon clearing a level

Clear Time

Time taken to clear the level (seconds)

Death in Level

Death count within the specific level

Avg APM in Level

Average APM within the specific level

Level Give Up

Recorded when returning to Title/Village

Give Up Reason

Reason for giving up


3. Player Death Information

Item

Description

Death Cause

Cause of death

Fall Death

Fall height at the time of falling death


4. Enemy/Boss Kill Information

Item

Description

Enemy Kill

Type of enemy defeated

Boss Kill

Combat duration upon defeating a boss (seconds)


5. Collectibles Information

Item

Description

Item Collected

Type of collectible obtained

Collectible Resources

Cumulative collectibles per user


6. Level Completion Details

Item

Description

Star Candies per Level

Number of Star Candies obtained in the level

Sweet Potatoes per Level

Number of Sweet Potatoes obtained in the level

Clear Time per Level

Time taken to clear the level (seconds)

Death Count per Level

Number of deaths in the level


7. Bubble Usage Information

Item

Description

Knockback Bubble Hit

Number of times the bubble was hit

Knockback Bubble Re-hit

Number of combo hits (Billiard-style consecutive hits)

Bubble Entry

Upon entering a bubble (normal/rising)

Bubble Jump Escape

Upon escaping a bubble via Jump (Time spent in bubble)

Bubble Dash Escape

Upon escaping a bubble via Dash (Time spent in bubble)

Bubble Input Error

Upon incorrect input in a Rising Bubble


8. Input Density Information

Item

Description

APM Snapshot

Average APM every 60 seconds

High APM Segment

Maximum APM during high-intensity control segments

High APM Duration

Duration of high-intensity control segments (seconds)


9. Input Device Information

Detected Controller Types:

  • Keyboard/Mouse

  • Xbox Controller

  • PlayStation Controller (DualShock/DualSense)

  • Nintendo Switch Controller

  • Steam Deck Built-in Controller

  • Other Gamepads


10. Zone Stay Information

Item

Description

Zone Stay Time

Time spent in a specific zone (seconds)


11. Error Logs

Item

Description

Unity Error/Exception

Error messages occurred during gameplay (Stack trace excluded)


1-3. Information NOT Collected

※ The following information is never collected:

  • Personally identifiable information such as Name, Email, Contact Number, etc.

  • Steam Nickname, Profile Information, Friend List, etc. (Only Steam ID is collected; account details are not accessed)

  • Key Input Content (The content of what keys were pressed is not collected, only the frequency is counted)

  • Screenshots, Video, Audio recordings


2. Purpose of Collection

The collected information is used solely for the following purposes:

  • Bug fixes and game stability improvement

  • Optimization of user experience by analyzing gameplay flow, difficulty, and repetitiveness

  • Stage-by-stage balance adjustment


3. Retention and Usage Period

  • Collected data is managed via GameAnalytics servers and stored for a maximum of 6 months.

  • It is automatically destroyed thereafter.

  • Collected logs are distinguished by Steam ID or Anonymous UUID to track specific user gameplay progress.

  • We do not access Steam Nickname or Profile information via Steam ID.


4. Provision to Third Parties and Entrustment

  • Collected information is not provided externally and is analyzed via GameAnalytics.

  • Data storage and processing are automatically performed on GameAnalytics' global servers.

  • No separate entrustment companies or storage facilities are used.


5. User Rights

  • Since the Game does not store individual user identification information, requests for access, correction, or deletion of information are not possible.

If you wish to withdraw consent or stop log collection:

  • You may delete the game and reinstall/play it after the log collection period has ended.


6. International Data Transfer

  • The log data of this Game is stored on GameAnalytics' global cloud servers (Europe/North America, etc.).

  • Accordingly, some of the collected information may be transferred abroad.

  • Such information is protected in accordance with GameAnalytics' Privacy Policy.

  • GameAnalytics Privacy Policy:

https://gameanalytics.com/privacy/


7. Use of Cookies and Tracking Technologies

  • This Game does not use browser cookies.

  • However, device information and session data may be collected via the GameAnalytics SDK, strictly for gameplay analysis purposes and not for web tracking.

  • There is no proprietary log tracking system; all logs are collected solely via GameAnalytics.


※ Effective Date: 2026-02-05


📊 Collection Data Summary

Category

Key Content

Session

Start/End, Heartbeat, Abnormal Termination Detection

Level

Start/Complete/Give Up, Clear Time, Death Count

Death

Cause of Death, Fall Death

Combat

Enemy Kill, Boss Kill

Collectibles

Item Acquisition, Resource Gain/Consumption

User Stats

Total Star Candies/Sweet Potatoes/Deaths/Playtime/Clears

Level Details

Collectibles per Level, Time, Deaths

Bubble

Hit, Entry, Escape, Input Error

Input

APM, High-Intensity Segment Detection

Zone

Time Spent per Zone

Error

Unity Error Logs

We collect this log data to develop a more fun and engaging game. Thank you.

More from In My Bubble •°

Other announcements

All news
Community26 May 2026[Announcement] A Free DLC Stage Is Coming Soon to In My Bubble •°!Hello, this is Juicy House. Since the official release of our very first game, In My Bubble •°, we would like to sincerely thank all the players who have played the game and shown us such warm support. Thanks to your precious interest and encouragement, our development team is now preparing to take the next step with gratitude. We are currently working on a brand-new free DLC stage for In My Bu…Community24 Feb 2026Complete Replacement of In-Game AI Background Music (BGM)Hello, this is JuicyHouse. We are pleased to announce that the "Complete Replacement of Generative AI-based BGM" project, as promised in our previous notice, has been fully completed. We deeply took to heart the valuable feedback provided by our users. We have completely replaced all AI audio tracks previously included in the game with original soundtracks composed by us and verified Royalty-Fr…Game update14 Feb 2026Patch Notes – February 15, 2026Hello, this is the In My Bubble •° dev team, Juicyhouse . Thanks to your active participation, the 1-week intensive log collection period following the official launch has successfully concluded. \ Collection Period: Feb 5 ~ Feb 12 (7 days) Data collected via GameAnalytics during this period was used for the following purposes: · Game balance improvement: Analyzed player stage clear/fail points…