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Death In AbyssNewsbuild 10031
In-game event

build 10031

Death In Abyss · published 27 Dec 2025, 21:06 UTC · build 21324361

All newsPlayers around this dateRead on Steam

hey ppl, happy holidays, new 10031 update is live!

general

  • me and my nephew collabed, creating a new eel creature found on the ocean floor

  • fixed Shark accidently destroying tumor when charging at player

  • missions Time value now starts at the correct time after finishing mission transitions (example, if u go from metamorphosis to mother mission, watching cutscenes, it would've said u spent 7-9 minutes on the fight if you beat it on first try)

  • Tab status for Prime data auto-displays on/off when you restart mission, and after mission transitions

  • camera no longer rotates when enemies collides with camera during Death Screen

  • settings no longer Cloud Save syncs across multiple devices, as it may conflict settings per-device basis

  • the big slow-moving bullets that go in a straight line now get auto-absorbed by player on collision, instead of having to time it with a dash.

    in the past it felt kinda clunky and awkward

settings added

  • new OPTIMIZE setting category

  • world debris PFX toggle

  • drifting clouds PFX toggle

  • harmless wildlife toggle (the slow moving tentacles found on tumors)

  • damage number toggle

  • die-when-PRIME fails toggle

  • display FPS toggle

  • updated fullscreen settings with new display modes (fullscreen, borderless, windowed)

  • set specific FPS (30, 60, 120, 144 or Monitor (v-sync))

  • auto-size screen resolution to match your monitor

missions

metamorphosis

  • if u reach 100% in metamorph, u no longer insta-die from an unlucky detonation attack

  • there's now 6 tumors instead of 5

  • tumor size increased by 20% for this stage specificly (bigger safezones)

  • updated big boom initiate sound to make it sound more distinct & easier to react to

mother

  • P2 begins sooner (starts at 50000 HP instead of 48000 HP)

  • rocks from whirlwind attack now explode on event finish instead of sinking down towards ground, possibly damaging player on hit. this avoids random damage taken from above.

  • in P2, there's less attack overlap if she transitions from whirlwind attack to Detonation attack

  • big slash projectile attack now tracks player more accurate and moves a little faster

  • reduced speed of small bullet projectiles when she does leap attacks

other changes

  • probably more, but forgot lol

let me kno ur thoughts, cheers!

André

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Game update26 Jan 2026build 10032hey ppl, 10032 update is live! updated the demo from build 10023 -> 10032 also. fixes · profile playtime save data now displays "days" in addition to the usual hours, mins, seconds. didn't expect people to play for 24+ hours, cheers lmao · lifeform log background & creature art no longer affected by FOV setting · infused-organ should now spawn correctly, in case players pick it up once in one f…Game update29 Nov 2025build 10030hey, · reduced instakill collision size on Predator · Stalker II and Queen II now properly spawn after invertebrate laser destroys Tumor III · added Tumor highlight on other Tumors · you can now faster restart from game over screen, don't have to wait for "death in abyss" text cheers!Steam news28 Nov 2025Death In Abyss is OUT NOW!hey people, after 3+ years of development, Death In Abyss is now available! thanks to everyone who participated in testing, providing feedback and their support throughout this time. hope you all have an awesome time playing, cheers!