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Gigantes Ex MachinaNewsv0.2 Hotfix & Balance Patch
Game update

v0.2 Hotfix & Balance Patch

Gigantes Ex Machina · published 18 Dec 2025, 09:06 UTC · build 21234114

All newsPlayers around this dateRead on Steam

Hello, Animas!

We hope you’re all staying warm and doing well during this winter season.
Once again, we’d like to express our sincere gratitude for your continued interest and support for Gigantes Ex Machina. Your feedback and enthusiasm have been invaluable in helping us refine the experience.

In preparation for the upcoming update, we’ve released a hotfix and balancing patch to address immediate issues and improve overall gameplay stability. These adjustments are designed to ensure smoother performance and more enjoyable battles as we move toward the next major content release.

v0.2 Hotfix Notes

Bug Fixes

  • Fixed an issue where certain enemies fired bullets outside their intended line of fire.

  • Fixed an issue where some voice lines continued playing when the game was paused.

  • Fixed an issue where failing to defeat Elites within the time limit did not end the mission.

  • Fixed an issue where Railgun and Autocannon level numbers changed incorrectly each time they were leveled up.

Gameplay Enhancements

  • Increased sync rate and enemy spawn time in tutorial missions.

  • Nano Data rewards doubled upon completing each story mission.

Combat Mechanism Changes

  • Increased rotation and movement speed of AG-52B Argus.

  • Slightly reduced dash attack delay of AG-52B Argus.

  • Reduced movement speed of Boss SN-04 Susanoo.

  • Reduced Boss AE-113 Aerial’s afterburner speed and attack rate.

  • Reduced hull integrity of Boss AG-52B Argus and KRK-01 Karkinos.

Weapon & Ability Adjustments

  • Twin Minigun: Increased fire rate, but reduced damage and rotation speed.

  • Gatling Gun: Increased damage, but reduced fire rate and rotation speed.

  • Multiple Launch Rockets: Increased ammunition capacity, but slightly reduced critical chance.

  • Autocannon: Damage and ammunition capacity increased.

  • Howitzer: Reduced fire delay, significantly increased effective radius

  • Rocket Launcher & Plasma Cannon: Effective radius increased.

  • Pulse Charge: Enemies are now stunned for a longer duration when hit.

  • Tactical Ballistic Missile: Time to impact reduced.

  • Orbital Strike: Effective radius slightly increased.

  • Particle Diffuser and Magnetic Field Generator: Cooldown reduced, and active duration slightly increased.

Weapon Trait Adjustments

  • Weapon trait variations have been refined to make each weapon’s characteristics more distinct.

  • Assault Rifle (High Explosive Rounds): Effective radius increased.

  • Titanium Shield: Increased Heavy Shield integrity, but reduced Light and Standard Shield integrity.

  • Railgun (EMP Round): Increased fire rate and stun duration.

  • Minigun & Gatling Gun (Armor Piercing Rounds): Can penetrate over two enemies or armors.

  • Howitzer (Area Shock Shell): Reduced fire rate, significantly increased damage and effect radius.

  • Howitzer (Overclock Chamber): Reduced damage, significantly increased fire rate and accuracy.

  • Shotgun (Full Choke): Significantly increased accuracy and effective range.

Thank you for being part of this journey.

We’re excited to share more with you soon!

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