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IsekatNewsv1.1.1 is out! Fixed a rare occurring dialogue progress bug!
Game update

v1.1.1 is out! Fixed a rare occurring dialogue progress bug!

Isekat · published 6 Dec 2025, 19:22 UTC · build 21083889

All newsPlayers around this dateRead on Steam

Hi guys~! Calvin Karubin here! Man, we're practically pushing out updates every day, aren't we? Sorry for all of the downloading and updating I'm making you guys do. We're trying to fix any bugs we spot AS SOON AS POSSIBLE from the moment we spot them so that no one else has to encounter them ever again.

Thank you to everyone who has been playing and streaming the game!! We've been popping into as many streams as possible, whenever we can. This is how we've been catching any remaining stray bugs or behavioural quirks whenever they pop up. This particular one was quite interesting, because it didn't seem to always happen, but it came up in @LofiLady's stream! It didn't seem to always trigger, but... we shouldn't risk it. We fixed it and patched it up.

In other news, we're patching up the demo. We should be able to reupload it around tomorrow or so. We're aiming to make it a demo where you can carry over your save data to the main game if you like what you've tried and want to continue playing where you left off.

Bug Fixes

  • Fixed a rare occurring bug that causes the dialogue progress of bosses met at the start of the dungeon to reset to 0.

  • Some enemies have inconsistent animations on certain players' pcs. Namely, the Dragoon Dachshund, Crow Captain and Pigeon Prince. They still function correct, they just... look weird.

  • Adjusted some of the keyframes in the hopes that it manages to stop it.

  • We can't exactly recreate this issue on our end, but we'll continue to watch all your playthroughs to see if it still persists.

Additions

  • "Lockpicking level nine" seems to be causing no small amount of grief. Added more treasure chest phrases to mix things up a bit.

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