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Repel The RiftsNewsv0.16.9 Patchnotes - Factory Tower and Daily Challenge Mode
In-game event

v0.16.9 Patchnotes - Factory Tower and Daily Challenge Mode

Repel The Rifts · published 23 Apr 2026, 23:36 UTC · build 22913797

All newsPlayers around this dateRead on Steam

Hello Commanders!

In this new update, I've added a new tower, a new game mode and some other miscellaneous fixes and changes. The promised endless changes in the last patch notes are still coming, I just need a bit more time to think about them.

Factory Tower

As teased in the last patch, the new tower is the Factory Tower. Instead of attacking directly, it instead constructs Drones that travel down a path to attack demons in their way. Hopefully this is a fun tower for you all to try out! It isn't associated to any Commander as a starting tower, and can be unlocked in the game during tower unlocks.

Here are it's stats:

Daily Challenge Mode

This mode offers a new way to play. It is locked to Admiral difficulty, and each day features a different combination of Commander, starting towers, and modifiers. I've had a lot of fun testing these daily challenges. Please let me know what you think!



I also tried to address some more feedback and adjusted some things for this update. I'll list them below in the full changelist. Hopefully you enjoy this new update. Feel free to leave me feedback about the game.

If you enjoy the game, please consider leaving a review. I will continue doing my best to build a great game for you all!

RefinedBear


Full Changelist

Additions

  • New tower added into the game (Factory Tower). It is a tower that constructs drones to attack demons along its path.

  • New game mode: Daily Challenge. Start an expedition with randomized commander, starting towers and modifiers daily.

  • The Mechanic's passive is changed to work with all towers rather than just the starting ones. This means all towers used with mechanic can reach level 4.

Bugs

  • Fixed the Beam tower's SFX being extremely loud.

Changes

  • Tremor and Surge stats have been adjusted.

  • Commander energy regeneration upgrades are now limited and reduced to just the uncommon tier.

  • Change bomber mechanic to grant 10x damage so that it works in endless mode / daily challenge. Readjusted the stats of the bomber demons pre-endless to account for the change.

  • The expedition save format was changed and is incompatible with the prior version, so this update will reset any active expedition sessions (not progression).

More from Repel The Rifts

Other announcements

All news
Game update7 Aug 2026v0.18.14 Patchnotes - Hotfix Level LimitI forgot to increase the level cap after adding new tech nodes to the tree! The new (soft) level cap is 76. Sorry Commanders! RefinedBear Full Changelist Bugs · Fixed (increased) level cap to 76 to make sure all Tech nodes are obtainableIn-game event6 Aug 2026v0.18.13 Patchnotes - Mixed Bag of Changes!Hello Commanders! This update is a mixed bag of different things. There isn't one singular big thing to talk about but hopefully is a fun update nonetheless. Skins for Towers There is a new customization menu accessible from the main menu that allows you to change skins for several towers (with more to come in the next update). Skins are unlocked by completing achievements and can be claimed in…In-game event10 Jun 2026v0.17.9 Patchnotes - Laboratory, Mortar, Custom Mode and MoreHello Commanders! In this new update, I've added two new towers, another game mode (Custom mode) and some other changes. I hope you enjoy the new changes! Laboratory and Mortar Towers The first tower is the Laboratory tower. It is a tower that doesn't attack but instead buffs towers around itself. It takes some time to ramp up, but can really boost the power of your towers! The next tower is th…