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Deadzone: RogueNewsPerformance and Stability Update + Bug Fixes
In-game event

Performance and Stability Update + Bug Fixes

Deadzone: Rogue · published 3 Apr 2026, 15:46 UTC

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Deadzone: Rogue Release Patch Notes

Version 1.4.0.0

  • Fixed significant late game performance regression affecting host players introduced in v1.2.0.0.
  • Crash fixes and improved general stability.
  • Fixed an issue where killing a Deadeye bot would cause the encounter to end prematurely, and auto start future waves.
  • Fixed an issue where certain elemental particles would linger longer than intended.
  • Fixed an issue where the Venator weapon would not apply its weapon skins.
  • Fixed an issue with door forcefield alignment to prevent stealth from accidentally being triggered before entering the next room.
  • Fixed an issue where friends could show as online even after they had gone offline.
  • Fixed an issue where players could incorrectly despawn bots.
  • Fixed DLSS Frame Generation being incorrectly disabled when transitioning to a different map.
  • Fixed an issue where client players couldn't interact or ready-up while in mouse mode.
  • Fixed an issue where motion controls got stuck on when transitioning to mouse mode.


After the latest round of performance optimizations in Version 1.2.0.0, we did see an increased crash rate and lower performance stability than usual on PC and console platforms. We apologize for the decrease in performance during this time, and really appreciate everyone's feedback in helping us identify the key issues quickly and also your patience as we worked to get this patch ready and out!

This patch should significantly improve overall performance and stability, and we'll be monitoring Steam, Discord, Reddit, and QQ closely for feedback as well to make sure everything is running smoothly. Thanks for being part of the Deadzone: Rogue community, and wishing everyone all the best!

- Prophecy Team

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