We are pleased to announce the contents of the ver2.6.1 update.
This update primarily addresses known issues. We appreciate your continued support for Dungeon Artifact.
We have added an experimental setting that copies the direction along with the card when you copy it. This change was implemented to address the inconvenience of having to select a direction every time a card is copied.
When this setting is turned on, copies of attack cards will move in the same direction, and copies of movement cards will move in the same direction.
We hope this will reduce the hassle of having to reselect the direction for each copy. When the setting is turned off, you will need to reselect the direction for copied cards as before.
We have changed the card ability of “Blessing Cup” to the following:
"Restore 1 MP when you shuffle your deck during your turn. After that, you recover 1 MP every 3 times you shuffle your deck."
Previously, the game would end if your HP reached 0 even during the tutorial. This has been fixed so that you now have 1 HP to survive during the tutorial.
Fixed a bug where the turn would automatically end if you defeated an enemy with a Counter card under specific conditions.
We have updated the play conditions for “Aron's Staff” so that it can be played when an Active Card or Permanent Card is present in the deck.
We have fixed a bug where the cost displayed for “Enlightenment” on the Extra screen was incorrect.
We have updated the cost display for “Cross Mark” to show a cost of 2.
We have prevented players from selecting “Return” from the map screen after defeating the 30F boss.
There was an error in the actual damage dealt by “Recursive Call.” Both the displayed value and the actual damage have been corrected to 15.
Fixed an issue where the target selection process for “Disenchant” would enter an infinite loop when an invalid target was selected.
Fixed an issue where “Dirac's Sea” would trigger even if there were no cards to banish. Corrected the card text for “Magic Scroll.” There are no changes to its functionality.
Fixed an issue where damage was displayed for “Slash” even though no damage was actually dealt.
Fixed a bug where Magic Stones were obtained by defeating enemies even during the tutorial.
Fixed a bug in the Counter Card tutorial where the behavior was unexpected when Skip Mode was enabled.
Fixed a bug where damage could be different than expected when Enchantment damage reduction and Wound effects combined.
Fixed a bug where reward locations would overlap if you moved to the spot where an Elite enemy had been after defeating it.
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