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Dice Gambit: The First ActNewsDice Gambit Spanish Language and OST Update patch!
Major update

Dice Gambit Spanish Language and OST Update patch!

Dice Gambit: The First Act · published 19 Mar 2026, 10:35 UTC

All newsPlayers around this dateRead on Steam

Hello all!

It's time for another patch and the steam spring sale i almost here! Today we are happy to be launching:

  • Full language support for Spanish

  • 20 new Music Tracks across the game

  • Dice Gambit Point Shop items

  • A large slew of balance and bug fixes

Spanish Translation

Thanks to an absolutely wonderful and amazing translation team, Dice Gambit is now playable in Spanish!

Huge shoutout to these lovely folks for making this happen:

  • Neolaris - Jeremy Yeraiser Chacón Telles

  • Shadowmaty - Ríos Matias Exequiel

  • tama2477 - Haveidy Yeizyre Moreno

  • Yeizika Moreno

  • 2D_monkey(getulio) - Jonathans Yuri F. M. Costa

OST Update!

20 new tracks have been added to the OST many of which will also now appear in-game. Some of the highlights include, new music tracks for Portal Herald missions, the gift shop and the spa! Along with even more combat tracks for the regular pool. Please send all the love to Paulo Cunha (KV Music Beats) our fantastic composer, and check out their twitter.

Dice Gambit Point Shop

The point shop is here featuring a bunch of items which can used to really bling out your steam profile, including this sick profile background! Go check it out!

Balance and Bug Fixes

One of the main balance goals for this patch was to address the ludicrously powerful Might Builds which have been tearing the game apart. While it has been such a joy seeing everyone screenshots of them dealing millions of damage in one hit, it isn't really healthy for the game. Especially for the more severe cases where it can cause the game to crash.

As such, we have decided to add a 400 cap to might, meaning you can at most deal 400% damage from it.

We have also tackled a lot of other more degenerate loops which has been problematic in the past.

Anyway, here are the full notes:

Might Buff: now has a maximum cap of 400, meaning it will at most 4x your damage.

Translocationalist

  • Dead On Arrival: base might gained reduced from 17 -> 12

  • Unstable Vortex: base damage increased from 5 -> 10

Operator

  • Pavlovian Conditioning: base might and weakness applied reduced from 30 -> 25

Alchemist

  • Vitamin X: base might applied reduced from 30 -> 20

  • Transmutation: bonus base might and armor reduced from 10 -> 5

  • Transmutation: dice cost increased from [Sword + Move] -> [Sword + Move + Move]

  • Elixir of Strength: base might reduced from 10 -> 5

  • Bottled Bravery: base might and base armor reduced from 5 -> 3

Director

  • Training Montage: base might reduced from 30 -> 15

Vanguard

  • Fearless Provocation: can now be used without any valid enemy targets.

  • Sharesies: Base armor gained increased from 13 -> 15

  • Sharesies: Damage dealt and armor gained is no longer affected by Attack and Armor Power respectively

Berserker

  • Onslaught: Damage threshold for dice increased from 250 -> 350

  • Bloodlust: Armor gain percentage increased from 25% -> 33%

  • Bloodlust: Armor gain no longer scales with Armor Power

  • Reckless Charge: will now highlight all possible targets, making it clear who is being considered.

Sniper

  • The Best Defense: armor to might ratio reduced from 1.25 to 1

  • The Best Defense: might applied no longer scaled with buff power.

  • Explosive Rounds: damage ratio increased from 20% -> 40%

  • Explosive Rounds can no longer trigger of other instance of Explosive Rounds

  • Explosive Rounds will no longer trigger of Unpredictable Static triggers

Misc

  • Added a minor screen shake whenever dice bounce while rolling

Bug Fixes

  • Reckless Charge: Fixed a bug causing the player to sometimes attack enemies from a distance.

  • Reckless Charge: Fixed a bug causing the player to sometimes move 1 step randomly when no valid path existed to its target.

  • Protocol Attack: Fixed a bug causing the player to sometimes attack enemies from a distance.

  • Protocol Attack: Fixed a bug causing the player to sometimes move 1 step randomly when no valid path existed to its target.

  • Fixed infinite damage loop softlock when dealing damage to invulnerable enemies

  • Fixed a bug where losing your spouse during the tutorial before child incubation was introduced with the gone but not forgotten campaign mod, would cause a soft-lock

That is it for today! Thank you so much for the continued support! Chromatic Ink (Josh, Nina & Nicos)

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