Highreach Demo · published

- Summoning Shrines: Revival shrines are now summoning shrines as well. On death you can still respawn here, but on interaction you can summon your settlers here from afar.
- Auto-Pickups: We now have an option that allows you to pickup items automatically when walking over them. It is enabled by default
- Added Fog of War: Only areas of the map you have visited will be revealed. Points of Interests you discovered will be marked on your map
- Items can now be shift-clicked to transfer entire stacks between inventories
- Chests will now drop their loot when destroyed
- Added quest locations for quest: "The Missing Eclipse Crew"
- Added many more voiced lines for Dindra after the Tutorial (every dialogue should be voiced now)
- Added many more voiced lines for William after he becomes a settler (commands voiced, greetings/goodbyes, chat options, etc.)
- Made the equip/unequip animation quicker and smoother
- You now auto-equip clothing after death, if you wore clothing before and
- Settler and players now longer block the camera when walking between your character and your camera
- Added a warning when trying to load old saves files and added savegame versioning
- The UI now only shows the 3 most recent notifications on the left side
- Settlers now reappear at the closest respawn shrine when falling off an island and at a camp center when starving
- Fixed several crashes when talking to William at certain points
- Fixed a crash when interacting with the blackboard
- Fixed a bug, causing signs to not properly reference their building after loading (making you unable to destroy loaded buildings or use their signs)
- Airship: No longer spawns duplicates of itself after loading
- Airship: Unfinished airship no longer break on save/load
- Airship: Building is now now blocked on unfinished airships
- Airship: Structures are not interactable anymore on unfinished airships
- The log pile holder now continues to be interactable if stacked fully (50 logs)
- Some world-structures could be destroyed, even though you were not supposed to have that ability (chests, shrines)
- Some structures were not properly disappearing when destroyed
- World structures no longer get destroyed when at low integrity
- Fixed distribution of decor islands in the biome
- Fixed some issues with the AoE skill of the magic staff
- Fixed buildings not loading properly internally after loading a save file (causing structures to "belong" to the wrong building)
- Fixed some navigation issues on structures (for settlers, enemies)
Note: Old save files MAY unfortunately no longer work in some cases, due to the changes that fixed the buildings. We're sorry about that, but you can always choose to create a new file and skip the tutorial.
- The game may now be paused, when playing alone. Unpauses if another player joins.
- Added a sprint toggle option
- Added a crouch toggle option
- New structures now become available for research after completing the tutorial
- Melee combos are now disabled by default. You can show the combo indicators again, by activating them in the option menu
- Added an option for Field of View and camera distance
- Added a respawn system. You may now pick a respawn shrine or airship to spawn at after death
- Decreased size of the quest and pickup UI elements
- Improved dialogue flow for William after saving Dindra
- Airship docking now allows a larger distance and angle
- Added a hint text for the skill menu, how skills are assigned
- Added in hint text in the main menu, that you need to create a character first to play
- Added planting sounds and animations
- Players no longer collide with each other while on an airship
- Settler following improved (keeping longer distance)
- Skip tutorial feature now hidden for clients, cannot skip after tutorial completed
- Visual improvement for tree shadows
- Loot can no longer be placed in quest chests
- Building the research table no longer requires copper
- The airships now stop moving, if players fall off it to their death
- The airship building quest now shows a marker to the building dock
- Altered the dialogue with William after returning Dindra, to make the choices more obvious
- Docking an airship sometimes moved it to the wrong dock
- You can no longer interact with incomplete airship structures
- Fixed a bug, causing players to possibly spawn under structures, being stuck, when loading a previous world.
- William can now be talked to after completing the tutorial (chat, commands, etc.)
- Rodlings past the tutorial island did not grant any XP
- Fixed an issue where seeds were not deterministic for points of interest
- Fixed a bug with structural integrity, making some built structures appear as red/unplacable, for example by the airship dock.
- Invert X-Axis and Y-axis now work with a gamepad
- Mouse Sensitivity setting now works
- Gamepad Aim sensitivity setting now works
- Gamepad Dead zone setting now works
- Player XP and level is now correctly set after loading
- Fixed invalid respawn shrines
- Fixed multiple bugs related to the crafting & research menus
- Fixed Area names
- Fixed the password entering menu, when cancelling input
- Destroying buildings always rewarded all structure resources, even from those that were incomplete (exploitable)
- Clients were not able to invest resources at building signs or destroy buildings
- Dindra always followed the host, not the dialogue initiator
- Fixed placement of building blueprints on the 2nd island
- Fixed the jump animation, when jumping directly again after landing
- When dying on an airship the character would fall through collisions
- Fixed some UI issues when crafting / researching
- Completed structures would still show required resources even after completing them
- Fixed William's dialogue during the airship building quest to allow follow commands (in case you load an existing world save)
- Made structures in William's hut interactible
- Fixed navigation of enemies on 2nd island
- Fixed Dindra rescue quest (William occasionally did not recognize Dindra being rescued)
- Input Inversion settings now work properly (Inverted X-Axis / Y-Axis)
- Fixed a bug that occasionally prevented some players from progressing the chest search quest
- Settlers no longer step into the water
- Fixed water on the second island
- Fixed a bug where the drinking task does not register with 2 or more players in game
- XP sharing now works properly (from quest rewards)
- Building menu now closes on death
- Stone axe collision improvements
- Fixed some quest descriptors
- Fixed: Music and sounds no longer reset their volume settings when starting a dialogue
- Fixed a crash when putting item's into a lootable body's inventory
- Fixed the Blackboard being destroyed, if it is built as the first object of a camp center, thus floating above ground (which caused its destruction)
- Fixed the falling animation for players falling off an island
- Improved texture quality for lower end systems
- Fixed some graphical issues when playing on low settings
Thanks for trying our demo. If you experience issues or want to leave feedback feel free to do so here, on the Steam forums or on our Discord ːhappymeatː