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Orbital Command PlaytestNewsIncremental Update 3/7
Game update

Incremental Update 3/7

Orbital Command Playtest · published 8 Mar 2026, 05:02 UTC

All newsPlayers around this dateRead on Steam

**Run Win Conditions**
* The "Blue Player Progress Bar" has been added back to represent the Players progress towards completing the Dyson Sphere
* When this is completed, the Boss will be spawned
* After the Boss is Defeated, the run will be considered "Successful"

**Laser and Rail Spike Weapons Re-Added**
* These can be selected from the Front End and are *mostly* working
* The Laser has a starting "Charge" of 100 and will use up to 25 of that Charge based on how charged the shot was
* * Lasers have the ability to Ricochet up to a set number of times, again based on charge
* The Rail Spike has a charge that increases the Size and Speed of the projectile
* This Projectile can penetrate up to a set number of times and has a higher chance of causing the hit targets to Split vs Fragment
* * *Currently* this has a charge bar similar to the Laser, but this will be updated to increase in value as the weapon is used. This will represent the "Heat" of the weapon
* * Heat will increase the Damage and number of Penetrations that can occur

**Planet Menu Updates**
* This menu has had some visual updates as well as more granular information added
* * This includes Planet Upgrade Levels as well as Dyson Drone Resources currently held
* * * There has also been a visual effect added to the Planet to help represent how full the planet currently is
* The information will also do a lot better job live updating if the menu is already open

General Bug Fixes and Updates
* Missile Size, Intensity, and color will now update based on the charge amount when the Missile is fired
* Fixed a bug where Spawners didn't have cooldowns so the some one could be selected immediately multiple times
* Fixed a bug with getting a spawner in a lane not returning a good spawner if the value was outside the length of the spline
* Fixed bug where Planets could fight over collecting the same Collectable
* Planets now start with Half Max Dyson Resources, instead of at full
* Planet Satellites capped to 6 max
* Healing properly updates consumables and resources
* Fixed Deployable Collectors not grabbing collectables
* Reduced Fire Rate of Planet CQP
* Defense Satellites now block Targets and Enemy Projectiles
* Enemy Explosions now longer hurt enemies
* Increased Resource Drop Chance and Chance on Death
* Increased Dyson Resource Target

More from Orbital Command Playtest

Other announcements

All news
Game update22 Sep 2026True Stats Hot Fixes**Key Binding Update** * Deployable Menu is now on Shift * Next and Previous Planet: Q and E **General Updates/Fixes** * Fixed several issues around GetLocationAlongSpline logic * Fixed the Drone Rebuild Stat pointing to the wrong stat * Outpost and Occupation Components properly clean up components * Fixed a bug where the Player stats weren't being initialized correctly * Added new Intro Scene…Game update16 Sep 2026True Stats Update**True Stats and Upgrades** * All of the System Upgrades have had a pass and been made more legitimate * * As part of this, some of the old Upgrades have been removed * * There is also the idea of "Curses" that are negative stats, but they are not currently hooked up to the system * * * These would be added to Planets based on Difficulty, and potentially other factors * Each of the stats also n…Game update12 Aug 2026Tutorial 3.0 Hotfixes**Tutorial 3 Updates** * Fixed Inputs being incorrect/not displaying in a few beats * Beat Text iteration and updates * Removing some random delays * Updated the position of a few of the Objectives * Fixed bug where you could establish all the Planets before the Occupation beat **System Generator Fixes** * There were a ton of fixes made within the System Generation Logic. These fixes include: *…