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The Snake Is the TowerNewsDemo Patch Notes Feb 11 - Feb 17, 2026
In-game event

Demo Patch Notes Feb 11 - Feb 17, 2026

The Snake Is the Tower · published 18 Feb 2026, 14:34 UTC

All newsPlayers around this dateRead on Steam

HUD & Orb System

  • Added flying orb collection animations when picking up orbs

  • Updated HUD layout and visual polish

  • Changed node orb pickup sequencing

  • Tuned early wave orb generosity

Degradation & Territory System

  • Overhauled the system with new tuning

  • Territory progress bar now syncs visually with cells popping in

  • Added segment-placed audio feedback back in

Meta Skill Grid (Upgrades Screen)

  • Simplified and cleaned up the upgrade points UI

  • New relic UI and visual style

  • Head marker now tweens along the path smoothly

  • Camera zoom improvements on the skill grid

  • Added a "Return to Title" button from the upgrades screen

  • Added a back button to settings

Currency

  • Added new currency images and applied them consistently across all UI

  • Fixed tooltip currency image stretching

Bug Fixes

  • Fixed game slow-down bug prevents permanent slow-mo if a time-scale effect was active

  • Fixed audio not always playing: resolved an issue in the audio manager setup

  • Fixed orb fly-out animation

Analytics

  • Added analytics manager autoload for tracking game events and progression data

Backend / Polish

  • Debug flags turned off for release builds

  • Wave and timer info reset properly

More from The Snake Is the Tower

Other announcements

All news
Major update9 May 2026Update: First Boss Fight + Player Profiles + Sharper PacingPatch Notes: April 8 to May 9, 2026 It's been about a month since the last update, and we've been heads-down the entire time. A huge chunk of that month went into level design, learning what makes encounters feel fair, what makes them feel unfair, understanding what constraints we need to implement to keep scope and design in check, and tweaking the early waves over and over. A big piece of tha…Major update8 Apr 2026Core Gameplay Update (Mar 24 - Apr 8)Patch Notes - March 24 to April 8, 2026 This update focused on tightening the core gameplay loop. The wave system was rebuilt from the ground up with a new hierarchical structure, and all 27 waves across World 1's three sections were rebalanced. Tower interactions got a major overhaul, the snake now smoothly squeezes between towers at any speed instead of getting stuck, and the node draft picku…Major update24 Mar 2026Major Update: World 2, Tower Pickup, & Meta Grid OverhaulFinally recovered from GDC and had an incredible time showing off The Snake Is the Tower to players and fellow devs. The feedback received at the event was invaluable, from how controls felt to how the meta progression rewarded (or didn't reward) players. This update is a direct result of those conversations. Changes included reworking tower interaction controls, fixed a bunch of meta grid upgr…