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Knights WithinNewsGadget Updates - Patch Notes (356)
In-game event

Gadget Updates - Patch Notes (356)

Knights Within · published 11 Jan 2026, 22:18 UTC

All newsPlayers around this dateRead on Steam

New

  • All gadgets now have a baseline perk that functions even with no blueprints unlocked.

    Picking up an item that does absolutely nothing is not fun. I fix.

  • 1 new gadget

Updates

  • Gadgets

    • Many gadget perks have been balanced, adjusted or replaced

    • All gadget damage effects now scale with perk damage and have damage types

    • Gadgets now have their own compass and 3d icons

    • Mission menus reworked

    • Vaults now have scaling odds for more than 1 gadget to drop, with chance increasing based on number of players

  • Blocking and evading damage now also adds overcharge generation

  • (The Shadow) Now has increased range, but drains health over time instead of one instance of damage. Damage also scales with current health.

    The Shadow is supposed to be a small ‘keep away’ event that serves as an optional medallion source. The previous version had too much potential to feel like a random punishment depending on the situation it spawned in. I’m aiming to fix that.

Fixes

  • Fixed cloth sim being frozen on player armor pieces

  • Fixed multiple gadgets spawning on top of each other in vaults

More from Knights Within

Other announcements

All news
In-game event7 Sep 2026Gadgets 3.0 - Patch Notes (388)It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: · While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as yo…Game update30 Aug 2026Patch Notes (387)Fixes · Fixed one instance of clients in multiplayer causing a hang during boss arena loading · (Trying to) fix one instance of not being able to join a friend’s lobbyGame update23 Aug 2026Patch Notes (386)Updates · While an objective is active, other objectives’ 3D markers only show within TacInfo · Menu visual updates · Landscape texture improvements · Increased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies