Jan 8 (Thu) 07:00 ~ 09:00 UTC
※ Maintenance time may be shortened or extended depending on the progress. Any changes will be announced separately.
■ Updated the Login Retention Mission and Attendance Check Event, where you can obtain the "Team MAID" profile card and various in-game currencies.
Ranking Season 2 will begin after the maintenance on 1/8.
New Season 2 rewards have been added.
Depending on your tier, you can obtain exclusive seasonal rewards such as the legendary Sim Master Hair, as well as emblems, profile cards, and weapon charms.
Season 2 Ranking Point Adjustment
Ranking Points for each mode will be reset to 0.
Overall rankings and mode-specific rankings will display only the TOP 100.
Adjustment of overall Ranking Points will be determined based on the final tier.
For tiers below Silver 5, overall Ranking Points will remain unchanged.
For tiers Silver 5 and above, 30% of the overall Ranking Points will be deducted; however, the minimum tier will remain at Silver 5.
Ranking Point Deduction Rules for Long-Term Inactivity
(Existing Rule) If inactive for 7 days or more, 200 overall Ranking Points will be deducted per day.
(Additional Rule) No Ranking Point deduction will occur for tiers below Silver 5 due to inactivity.
■ Improved the UI so that when a weapon level effect is activated during battle, a notification is now displayed.
■ Even if the team loses, users with the highest contribution on the losing team will now receive ‘ACE’, and this will be counted and displayed together with Record MVP.
■ Improved overall gameplay stability and responsiveness by enhancing network message processing.
■ Fixed an issue where switching to windowed mode via Alt + Enter did not correctly reflect settings in the options menu, and returning to fullscreen restored the previous resolution properly.
■ Fixed an issue where, during skill use, active animations would occasionally not play, and all stocks were consumed instantly.
■ Fixed an issue where skill usage under certain conditions caused stock synchronization errors, resulting in delayed stock switching.
■ Fixed an issue where the TWIN’s weapon would occasionally remain visible on-screen from the start to the end of a battle.
■ Fixed an issue where the neck connection between hair and outfit appeared unnatural on certain characters.
■ Fixed an issue where Grasper’s Soccer Kick (Space bar) would occasionally fail to hit targets lying against a wall, depending on position and angle.
Thank you.
BLACK STIGMA Team