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Gladiatorum: Sacramentum Playtest 1NewsPre-Alpha Update 0.2.1 Notes - Dec 2025
Game update

Pre-Alpha Update 0.2.1 Notes - Dec 2025

Gladiatorum: Sacramentum Playtest 1 · published 19 Dec 2025, 20:05 UTC

All newsPlayers around this dateRead on Steam

Gameplay Updates

• Revamped Tutorial -> you can now drag and drop Advisor portrait to any place on the screen and also make the content disappear/appear whenever you want to by clicking on the portrait
• Added more fights -> Now fights are happening on multiple arenas each Celebration Day (up to 5-8 Arenas at once -> meaning just in a single day there could be 50+ fights happening)
• Added the option to swap your gladiator before a fight if he doesn’t have enough condition or is injured (you will now have to watch out for condition using the calendar more -> minimum 40 condition is needed for a fight)
• Added the option to pay a flat fee to gain condition if your gladiator doesn’t have enough
• Added the option to swap your gladiator before a battle if your opponent swapped his
• Revamped FAME system -> you can now progress into Tier 2 Arena fights once your gladiator reaches the 30+ Fame threshold
• Gladiators can now lose Fame if defeated
• Revamped rewards -> Rewards will feel different especially once you start receiving fights in T2 Arenas and from higher tier NPCs
• Changed starting money from 1500 -> 1200
• Extended the calendar to include one more month of celebrations (fight days) -> now the ‘end of the playthrough’ is at the end of May
• Added 8 new short events
• Added more rival schools
• Added new Objectives

UI & UX Improvements
• Added tooltip on Condition hover
• Added attribute color coding -> helping in quickly scan the best attributes of each gladiator
• Added -/+ Fame gain range when selecting a gladiator for a fight -> the bigger the fame difference between the opponents, the bigger the range
• Changed player gladiator name and background color in the calendar -> upcoming fights (clicking on a date that has an * on it will open the fights scheduled for that day)
• Added total condition recovery/day in School Bonuses screen

Work in Progress
• Fix for Skip button not recording battles correctly, when choosing to skip a fight
• Adding two complete gladiator Classes and their archetypes
• Revamped gladiator generation system with full Ability (PA) and Skill (CA) integration -> more archetype-fit gladiators will be found in the game
• Battle report statistics
• Save/Load: requires heavy workload so it will take more time to implement
• Ongoing investigation: win/loss fights balance

More from Gladiatorum: Sacramentum Playtest 1

Other announcements

All news
Game update8 Oct 2026Bug fixes update - v0.5.2.1• Fixed gladiator standing up at the end of battle • Fixed fight style UI on Training screen • Fixed crowd lighting issueCommunity6 Oct 2026Gladiatorum Playtest Is Now Open!Greetings Lanistas! The gates are now open! Spread the news and invite your friends as the playtest for Gladiatorum Sacramentum is now available! It’s still an early build. There are rough edges, and plenty we want to improve. We’re especially interested in hearing how your first few sessions go: what you enjoyed, what not, where you got stuck and so on. Your feedback is vital for us because th…Game update6 Oct 2026Gameplay Updates v0.5.2• Extended gameplay - Increased playtime by one month (in game time) • Improved Visuals - Added post-processing and new lightning settings for a better overall look • Improved Onboarding - Added and refined hints for the Market, Training, Injuries. Highlighted objects now have additional visual guidance. • NPC Standing & Invitations update - Increased number of invites from fight editors • Mark…