Gameplay Updates
• Revamped Tutorial -> you can now drag and drop Advisor portrait to any place on the screen and also make the content disappear/appear whenever you want to by clicking on the portrait
• Added more fights -> Now fights are happening on multiple arenas each Celebration Day (up to 5-8 Arenas at once -> meaning just in a single day there could be 50+ fights happening)
• Added the option to swap your gladiator before a fight if he doesn’t have enough condition or is injured (you will now have to watch out for condition using the calendar more -> minimum 40 condition is needed for a fight)
• Added the option to pay a flat fee to gain condition if your gladiator doesn’t have enough
• Added the option to swap your gladiator before a battle if your opponent swapped his
• Revamped FAME system -> you can now progress into Tier 2 Arena fights once your gladiator reaches the 30+ Fame threshold
• Gladiators can now lose Fame if defeated
• Revamped rewards -> Rewards will feel different especially once you start receiving fights in T2 Arenas and from higher tier NPCs
• Changed starting money from 1500 -> 1200
• Extended the calendar to include one more month of celebrations (fight days) -> now the ‘end of the playthrough’ is at the end of May
• Added 8 new short events
• Added more rival schools
• Added new Objectives
UI & UX Improvements
• Added tooltip on Condition hover
• Added attribute color coding -> helping in quickly scan the best attributes of each gladiator
• Added -/+ Fame gain range when selecting a gladiator for a fight -> the bigger the fame difference between the opponents, the bigger the range
• Changed player gladiator name and background color in the calendar -> upcoming fights (clicking on a date that has an * on it will open the fights scheduled for that day)
• Added total condition recovery/day in School Bonuses screen
Work in Progress
• Fix for Skip button not recording battles correctly, when choosing to skip a fight
• Adding two complete gladiator Classes and their archetypes
• Revamped gladiator generation system with full Ability (PA) and Skill (CA) integration -> more archetype-fit gladiators will be found in the game
• Battle report statistics
• Save/Load: requires heavy workload so it will take more time to implement
• Ongoing investigation: win/loss fights balance