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MindustryNewsBuild 154 (Beta) - Major Audio Rework
Game update

Build 154 (Beta) - Major Audio Rework

Mindustry · published 16 Dec 2025, 23:20 UTC

All newsPlayers around this dateRead on Steam

This release includes a complete sound rework for most units and blocks, with a focus on Serpulo content. The audio engine has also been improved to handle more simultaneous sounds without cutting off playback.

This release also removes the Serpulo background wave simulation system - if you are not on a sector that is under attack, it will no longer be updated. You will still receive items and exports for sectors that are not currently under attack.

I am aware that this may be controversial, but the 'wave simulation' system has always easy to cheese, generally inaccurate, and flimsy at best. Sectors will frequently be lost even when defenses seem sufficient, or captured even when defenses are clearly inadequate. Invasions have been disabled by default to account for this change.

Full changelog:

  • Made Beta's guns no longer rotate
  • Improved Scepter's secondary weapon visuals and damage
  • Made Ripple fire half as frequently with ~2x the damage per shot
  • Removed Flare spawners from Omura (they were annoying and useless for its tech tier)
  • New Flare attack patterns and AI, with a return to older v5 circling behavior - surprisingly, about 85% of the community voted to approve this change in the Discord
  • Increased shale's oil production attribute value
  • Reduced research costs for higher tier units on Serpulo
  • Removed the background wave simulation system - sectors with waves that are not being played on will be frozen in time, and will not produce items
  • Disabled Serpulo sector invasions by default - this system will likely be removed or reworked entirely in the future
  • Enabled core incineration by default
  • Increased active sound cap (32 -> 100)
  • Limited sounds to a maximum of ~6 per type (one sound can't drown out all the others)
  • Complete rework of most sounds in the game, with a focus on Serpulo units and turrets
  • Added a large amount of new sounds to blocks/units/functions that were lacking them
  • Added movement sounds for most units
  • Renamed most sound effects - while this will break mods and logic, it was necessary, as the old sound naming scheme was an incomprehensible mess
  • Many minor bugfixes, crash fixes and improvements for the data patch system
  • Fixed logic insert line button not working properly
  • Fixed Intel GPUs not being detected properly on Windows

Hotfix 154.2:

  • Nerfed Flare damage and range significantly
  • Increased liquid capacity of many blocks based on consumption rate
  • Fixed a possible crash
  • Increased Java mod minGameVersion due to new sound effect name changes
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Game update11 Sep 2026v8 Build 160Added a system for plugins to display custom UI on clients (see · Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture` · Added server remote methods for bulk-filling tiles · Added button to restore automatically disabled mods · Added version selection for mods that are reinstalled · Added support for viewing items in bridge conveyors · Added description…Game update6 Jul 2026v8 Build 159This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…Game update23 May 2026v8 Build 158Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…