Scarred Steel Demo · published

Hey guys,
So, this week has been all about improving enemy AI and figuring out how far I can push the game’s difficulty systems without completely breaking things.
In this devlog, you’ll see:
– Reworking enemy logic by adding an influence-based debuff system tied to the seven council members, plus a new “decree” ability that triggers once influence gets too high
– Implementing permanent, scaling debuffs (like reduced healing effectiveness or blocked merchant trading) that force players to actively manage council influence
– Accidentally discovering Cursor and watching it generate and edit nine different decree scripts across multiple files in minutes, which was honestly mind-blowing
🎥 Watch the full Devlog #22 here:
If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:
Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the full game release!
– Ethan