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DDoDNewsPatch #5 – Playtest #1 Update Notes
In-game event

Patch #5 – Playtest #1 Update Notes

DDoD · published 10 Dec 2025, 21:39 UTC

All newsPlayers around this dateRead on Steam

Thank you for testing DDoD and sharing your feedback!

Patch #5 brings major gameplay improvements, QoL changes, system optimizations, and a fresh batch of fixes and localization updates:


💠 Gameplay

  • Added Consumables Mechanics

  • Added Co-op Revive Mechanics

  • Implemented Room Masking - rooms behind closed doors remain hidden until opened

  • Added Game Pause from the menu

💠System / Graphics

  • Performance optimizations across multiple systems

  • Improved overall image clarity to reduce blurriness

  • Further optimized build size

💠Quality of Life

  • Improved melee targeting — enemy is not targeted unless the gamepad stick is pressed

  • Increased vertical camera pull-up speed

  • Sprinting now correctly prevents crouching

  • Compass disabled inside the bunker

  • BeeCat (your base pet) behavior fixes

  • Player body now persists until fully looted

  • Ammo is now automatically collected from loot containers

  • Added the Chiller jumpscare

  • Added camera orientation when teleporting to the bunker

  • Added options for Anti-Aliasing method and Foliage Density

  • Quests now autosave

  • Various small UI and feel improvements

💠Fixes

  • Fixed Steam localization not applying on second launch

  • Fixed rare missing outline on objectives

  • Fixed early client coughing before initial bunch replication

  • Doberman shock effect corrected

  • Fixed zombie attacks sometimes failing to deal damage

  • Fixed cooldown widget wobble

  • Sewer Frograt damage fix

  • Additional minor fixes and stability improvements

💠Localization

  • Updated Korean localization

  • Added Hungarian localization

  • Japanese localization received new voiceovers

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