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AirMech Strike PackNewsUpdate 290: Special Pet Reward Free to Claim
In-game event

Update 290: Special Pet Reward Free to Claim

AirMech Strike Pack · published 10 Dec 2025, 00:23 UTC · build 21118881

All newsPlayers around this dateRead on Steam

AirMech Server Pet

Back in November we had extended downtime while we rebuilt the servers. To commemerate these dark times, we're releasing a special pet and making it free to claim for the rest of 2025. No catch, just one redeem per account. It's a sad little server that crashes down to the ground when in robot mode, and flies around after you when you're in air mode. All while sparking and smoking.

Just enter this code ingame. Not a Steam key! An ingame code, press Esc and you should see a place to enter it.

4YZN-KAAD-AAXA-AADF

Update #290 (87805) December 9th, 2025

Some balance changes incoming. While Angel is getting a bigger rework, for now we're making some small adjustments. But keep in mind the sniper mode is getting a full rework as we've never been really happy with it, and we want it to be done right now that we're focusing on SteamDeck/gamepad.

We recently reduced the Kudos unlock cost of all the base AirMechs. A minor problem has been observed where players might have a skin of an AirMech before they unlock the base AirMech. This was done just to be nice and not force you to unlock them, but what we didn't realize is that for the persistent AirMech levels (important for Part level requirements) it stores all that metadata on the base AirMech. So if you don't own it, you don't earn XP. Still thinking about how to better handle this--possibly we just give you the AirMechs the Pilots are using from the Bounty missions along with the Pilots, but that still means players have to know to do that. Something to be solved, but for now always encourage new players to unlock those base classes. They should be getting plenty of Kudos from the low level Quests like beating the Challenges and Bounty missions.

Bug fixes:

  • FF2000 now works as intended (was doing no damage)

  • game has focus on launch on SteamDeck (so pressing A works to continue)

  • you will now spawn in town after doing the Miniboss or Nicholai missions

Balance:

  • Tactical Neural Implant fire speed bonus now +3% (was 5%)

  • Gorgon ingame level requirement now 7 (was 8)

  • Pepper now does half damage vs Fortress

  • Shooter range reduced by 10%

  • Shooter shot damage now 90 (was 130)

  • Bucky armor now 25 (was 30)

  • Bucky gives 50% more XP on destruction

  • Angel range reduced by 8%

  • made AirMech persistent levels more linear (easier to level)

More from AirMech Strike Pack

Other announcements

All news
In-game event23 Dec 2025New Units: Bucko and RoninWe're introducing two new units: Bucko is an "improved" version of Bucky, recently recovered from an abandoned research facility. Apparently Bucky was criticized for not being accurate enough with rockets. The fix of course would be to put guidance systems in, making them missiles. But these systems take up space, which means less room for explosives. The tradeoff perhaps was not worth it, as B…In-game event3 Dec 2025Holiday Event LiveMerry Mechs-mas! Holiday events are live including daily presents under the tree in Town and Nicholai's last stand--the special Survival map originally in Wastelands. Can you find it? You'll have to venture out into the wastelands outside of Town and find the giant candy cane entrance. Seasonal cosmetics are available, and even the Daily rewards have been buffed for this holiday season.Game update1 Apr 2025Update #288.3 - Build 87755 March 31st, 2025Rolling together a collection of fixes and work in progress for a minor update. Updates · Added Player Maps, Campaign buttons to Play menu · Fixes to Map Editor window, show authors and allow unpublishing · Campaign button just a test for more Wastelands maps being ported over Balance · Pepper and Stinger armor type lowered from 70 to 60 · Morty move speed lowered from 5.0 to 3.0 · Striker Miss…