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Squars: Incremental DefenseNewsv0.2.4
In-game event

v0.2.4

Squars: Incremental Defense · published 26 Apr 2026, 17:51 UTC

All newsPlayers around this dateRead on Steam

Big news!

Squars v0.2.4 just got released and is ready to play as Demo!

I decided to go back to the roots of Squars and bring back this juicy, clickery feeling of the first prototype!

Energy is no longer being used for building and maintaining your base. Instead, it is now purely about hiting those production quotas in order to get another technology drop from the high command above!

Use your Click Charges to do everything:

  • Build new towers

  • Upgrade them by right clicking

  • Unlock new parts of the map

  • Squash enemies

Command Center is now an upgradeable building that limits max level of every other building.

Give it a try and tell me your thoughts!

More from Squars: Incremental Defense

Other announcements

All news
Game update24 Aug 2026v0.5.5Howdy! I am bringing you more changes with v05.5 : · Squarnon attack cooldown and range nerf and capped at higher levels · New building placement indicators · Squarnon'center square is now purple/pink for better visibility It is now easier to go for lategame highscores. Enjoy!Game update16 Aug 2026v0.5.4Howdy! Another small update from me :) · Threat counter bounce on threat change · Added shortcut for buildings · Charges Battery and Wall are unlocked from the start · Added x2 speed buttonGame update15 Aug 2026v0.5.3Hello there! Some small fixes for current demo before v0.6.0 with some major changes :) · Droplets can now be picked up when laying on locked map chunk. · Fixed Battery translation. · Fixed Fancy Cursor toggle not being respected at the start of the game. · Scrollbars in Upgrades scene are now working. · Projectiles will no longer fly through whole map. They loose speed now.