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Hover PointNewsThe Arena Update: Shifting Labyrinths and Duel-Focused Combat
In-game event

The Arena Update: Shifting Labyrinths and Duel-Focused Combat

Hover Point · published 18 Mar 2026, 09:21 UTC

All newsPlayers around this dateRead on Steam

Update 2026.3.18

The Shifting Arena

The environment is no longer static. You'll need to stay mobile and alert:

  • Dynamic Maps: Walls have returned! Every 30 seconds, the arena layout is randomly regenerated, forcing you to adapt your movement and positioning on the fly.

  • Stable Loot: Experience (EXP) orbs will now attempt to maintain their initial position, making it easier to plan your route to level up.

New "Boss-Driven" Scaling

We’ve overhauled how the game gets harder to better reward your progress:

  • Defeat to Progress: Enemy spawn timers and max enemy counts no longer scale based on time. Instead, the game increases in difficulty every time you defeat a Boss.

  • Duel Focus: To keep Boss fights fair and intense, regular enemy spawns are now disabled while a Boss is active.

  • No Stacking: A new Boss will not spawn if one is already on the field. It’s one-on-one until the threat is neutralized.

Balance & Mechanics

  • Grace Period Refinement: The Grace Period can no longer be refreshed indefinitely. To trigger it, you must now actually take damage, preventing "invincibility stalling."

  • Stat Tuning: We've adjusted base stats across all characters to align with the new physics and map mechanics.

Bug Fixes

  • Trail Physics: Fixed an issue where the push force of trails was inconsistent.

  • Multishot Accuracy: Resolved an inconsistency where accuracy would behave strangely when the multishot stat was between 1.0 and 2.0.

  • Visual Persistence: Fixed a bug where shooting effects would occasionally disappear after resuming from a pause.

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