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Pax AutocraticaNewsHigh Command Demands Results — Demo Update
In-game event

High Command Demands Results — Demo Update

Pax Autocratica · published 6 Mar 2026, 09:16 UTC

All newsPlayers around this dateRead on Steam

High Command has reviewed the field reports from our citizens.

Thanks to your diligence, numerous improvements to combat, base operations, and capture protocols have now been deployed. The State thanks you for your service.

Please review the content below:

[Key Updates]

[Control]

  1. Added full controller support (except haptics).

  2. Added controller aim assist.

[Capture]

  1. Added new capturable enemy types: Scourgeborn Gladiator, Scourgeborn Gunfighter, Scourgeborn Musketeer, and Scourgeborn Blaster.

  2. Added the ability to view prisoner attributes directly from the inventory interface.

[Base]

  1. Added a variety of social interactions between soldiers, including greeting, complaining, eating together, mocking each other, apologizing, and breaking up.

  2. Added the ability to adjust building height in construction mode.

  3. Added drag-to-build functionality for placing multiple structures continuously. Foundations, barracks, slopes, and similar structures now default to continuous construction mode. Building placement snapping has also been improved.

  4. Added a 5×5 foundation size.

  5. Added overview information for all soldiers to the base main interface.

  6. Player labor no longer requires holding the action button.

[Combat]

  1. Adjusted key bindings for sprinting, walk/run toggling, weapon switching, melee attacks, skill usage, and capturing enemies.

  2. Added a brief invulnerability window while dashing.

  3. Added greater randomness to enemy types during battle encounters.

  4. Added friendly unit assistance in combat, allowing allied units to more actively support the Leader during battles.

  5. Added a combat withdrawal function. Withdrawing terminates the current campaign but does not count as a death and does not cause the loss of collected drops.

  6. In the Scourgeborn Flashpoint Warzone, the final battle against the Massive Fortress has been redesigned into three phases, with new abilities added to the fortress's mechanical legs.

[Mission]

  1. Reworked the main storyline progression.

  2. The missions Order Behind Bars and Initiate Capture Operation have been converted into side quests.
    (In a future update, multiple missions will be displayed on screen instead of only one.)

[New Content]

[Combat]

  1. Added a minimum damage guarantee for both damage dealt and damage received.

  2. Added enemy unit markers during combat.

  3. Medics can now treat the Leader during combat.

[Base]

  1. Added multiple new ships.

  2. Added key data displays in the soldier management interface.

  3. Added unbuilt-state models for the Victory Square and Command Center.

  4. Default buildings are now perfectly vertically aligned for easier base setup.

[Universe]

  1. Added gift events during campaigns.

  2. Added a Core Fragments List access option in the Core Fragments selection interface.

  3. Added gang pursuit events that may randomly trigger during space resource gathering.

  4. Added a new Floating Data Capsule event.

[Improvements & Adjustments]

[Combat]

  1. Improved the visual and gameplay feedback for running, sprinting, and sliding.

  2. Improved the presentation of Core Fragments selection.

  3. Improved the battle results screen. Base time now pauses while results are displayed.

  4. Adjusted soldier shield values, critical damage calculations, and certain elite enemy modifiers.

  5. Improved reward drops after defeating elite and boss enemies, as well as resource drops in cleared star sectors.

  6. Improved the handling and feel of certain weapons.

  7. Overall improvements to combat flow, responsiveness, and impact feedback.

[Universe]

  1. Improved the UI and presentation of various interaction events in space.

  2. Adjusted the available choices when reaching milestones in Unification progress.

[Base]

  1. Improved soldier command behavior and auto-assignment logic.

  2. Adjusted the display layout of inventory and soldier panels in the building details interface.

  3. Adjusted detailed work attributes for different soldier roles.

  4. Improved electroshock effects in prisons and related soldier dialogue.

  5. Adjusted allowance requirements for soldiers. Elite and boss-class soldiers now require higher allowances.

  6. Adjusted base flying controls: hold the Space key to fly.

[Other Improvements]

  1. Improved performance, sound effects, and overall volume balance.

  2. Improved the Save Menu UI presentation.

All corrections have been verified and authorized.

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